[ABOUT] AUTHOR = Pyyer VERSION = 1.0 DATE_RELEASE = 30 November 2021 [Material_Water] ACTIVE = 0 Materials = water Type=SEA UseNormalMapTwice=0 UseAlphaFromDiffuse=0 UseRecommendedTextures=1 [WIND] DYNAMIC_FLAGS = AUTO ;---------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = Grass adjustment MATERIALS = Grass PROP_... = ksAmbient, 0.3 PROP_... = ksDiffuse, 0.3 ;---------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = Replace asphalt textures MATERIALS = Asph-old RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../imola_f1_2022/extension/Environment/asph-old_c0.dds PROP_... = ksAmbient, 0.3 PROP_... = ksDiffuse, 0.3 ;---------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = Replace curb textures MATERIALS = curb2 RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../imola_f1_2022/extension/Environment/curb2.dds RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2022/extension/Environment/curb2_nm.dds RESOURCE_2 = txMaps RESOURCE_FILE_2 = ../imola_f1_2022/extension/Environment/curb2_map.dds ;---------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = Replace curb textures MATERIALS = kerb_NM RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../imola_f1_2022/extension/Environment/curb-c.dds ;---------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = Replace curb textures MATERIALS = Curb-Shader RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../imola_f1_2022/extension/Environment/curb-c.dds RESOURCE_1 = txMask RESOURCE_FILE_1 = ../imola_f1_2022/extension/Environment/curb-mask.dds RESOURCE_3 = txDetailG RESOURCE_FILE_3 = ../imola_f1_2022/extension/Environment/carpet-det.dds RESOURCE_5 = txDetailA RESOURCE_FILE_5 = ../imola_f1_2022/extension/Environment/Concrete1D.dds ;---------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE=1 DESCRIPTION= Glass Shader MATERIALS= DarkGlass, LightGlass SHADER= ksPerPixelReflection BLEND_MODE= ALPHA_BLEND CAST_SHADOWS = 1 CULL_MODE= OFF IS_TRANSPARENT = 1 ;DOUBLE_FACE_SHADOW_BIASED = 1 SEMITRANSPARENT_SHADOWS = 1 PROP_... = ksAmbient, 0.125 PROP_... = ksDiffuse, 0.075 PROP_... = ksSpecular, 0.5 PROP_... = ksSpecularEXP, 150 PROP_... = ksEmissive, 0 PROP_... = fresnelC, 0.25 PROP_... = fresnelEXP, 500 PROP_... = fresnelMaxLevel, 0.6 PROP_... = ksAlphaRef, 0.5 ;---------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = Enable Flags MATERIALS = flag? SHADER = ksFlags ;----------------------------------------------------------