[ABOUT] AUTHOR = Pyyer VERSION = 1.0 DATE_RELEASE = 29 November 2021 ;============================================================= [INCLUDE] INCLUDE = common/conditions.ini, common/materials_track.ini ;============================================================= [DEFAULTS] ENABLE_ANIMATIONS = 1 ;------------------------------------------------------------- SlidingDisplays12sections = SlidingDisplays8sections = Bridge00a, Bridge00b, StartBridgeBackDisplay StandardDisplays8sections = AdvancedScreenDisplays_8seconds = AdvancedScreenDisplays_4seconds = AdvancedDisplays32seconds = ;------------------------------------------------------------- AllDisplays = $SlidingDisplays12sections, $SlidingDisplays8sections, $StandardDisplays8sections, $AdvancedScreenDisplays_8seconds, $AdvancedScreenDisplays_4seconds, $AdvancedDisplays32seconds ;------------------------------------------------------------- StaticFrontScreens = StaticBackScreens = AnimatedFrontScreens = Bridge00a AnimatedBackScreens = Bridge00b, StartBridgeBackDisplay ;------------------------------------------------------------- ActiveFrontBridges = Bridge00a ActiveBackBridges = Bridge00b, StartBridgeBackDisplay InactiveFrontBridges = InactiveBackBridges = ;============================================================= [MESH_ADJUSTMENT_...] ACTIVE = 1 MESHES = $ActiveFrontBridges, $ActiveBackBridges IS_RENDERABLE = 1 ;============================================================= [MESH_ADJUSTMENT_...] ACTIVE = 1 MESHES = $InactiveFrontBridges, $InactiveBackBridges IS_RENDERABLE = 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = $ENABLE_ANIMATIONS MESHES = $AllDisplays PROP_... = ksAmbient, 0.3 PROP_... = ksDiffuse, 0.0 PROP_... = ksSpecular, 0 PROP_... = ksSpecularEXP, 100 PROP_... = ksEmissive, 5 0.05 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = $ENABLE_ANIMATIONS MESHES = $StandardDisplays8sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, 0.125 PROP_... = pauseTiming, 7, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = $ENABLE_ANIMATIONS MESHES = $SlidingDisplays12sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0, -0.01666666666 PROP_... = pauseTiming, 4, 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = $ENABLE_ANIMATIONS MESHES = $SlidingDisplays8sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0, -0.025 PROP_... = pauseTiming, 4, 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = $ENABLE_ANIMATIONS MESHES = $AdvancedScreenDisplays_4seconds SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, 0.25 PROP_... = pauseTiming, 0.125, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = $ENABLE_ANIMATIONS MESHES = $AdvancedScreenDisplays_8seconds SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, 0.125 PROP_... = pauseTiming, 0.125, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = $ENABLE_ANIMATIONS MESHES = $AdvancedDisplays32seconds SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, 0.03125 PROP_... = pauseTiming, 0.125, -1 ;============================================================= [LIGHT_SERIES_...] ACTIVE = 0 VISIBILITY_LEVEL=0 MESHES = $AllDisplays DIRECTION=NORMAL SPOT=0 SPOT_SHARPNESS = 0.3 RANGE=50 RANGE_GRADIENT_OFFSET=0.2 FADE_AT=500 FADE_SMOOTH=100 CLUSTER_THRESHOLD=64 DIFFUSE_CONCENTRATION=0.1 COLOR=200,200,200,0.018 CONDITION = NIGHT_SMOOTH ;=============================================================