[ABOUT] AUTHOR = Pyyer VERSION = 1.2 DATE_RELEASE = 02 July 2022 ;============================================================= [INCLUDE] INCLUDE = common/conditions.ini, common/materials_track.ini ;============================================================= [DEFAULTS] Continuous = PitArrowGreen SlidingDisplays5sections = StandardDisplays5sections = SlidingDisplays6sections = StandardDisplays6sections = SlidingDisplays7sections = StandardDisplays7sections = SlidingDisplays8sections = AnimatedBoard00_display StandardDisplays8sections = Bridge00a_display, Bridge00b_display AdvancedScreenDisplays_Multi = AdvancedScreenDisplays_8seconds = Bridge01display, Bridge02display AdvancedScreenDisplays_4seconds = AllDisplays = $Continuous, $SlidingDisplays5sections, $StandardDisplays5sections, $SlidingDisplays6sections, $StandardDisplays6sections, $SlidingDisplays7sections, $StandardDisplays7sections, $SlidingDisplays8sections, $StandardDisplays8sections, $AdvancedScreenDisplays_Multi, $AdvancedScreenDisplays_8seconds, $AdvancedScreenDisplays_4seconds ;============================================================= [MESH_ADJUSTMENT_...] ACTIVE = 1 MESHES = Bridge02b IS_RENDERABLE = 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $AllDisplays PROP_... = ksAmbient, 0.3 PROP_... = ksDiffuse, 0.0 PROP_... = ksSpecular, 0 PROP_... = ksSpecularEXP, 100 PROP_... = ksEmissive, 5 0.05 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $Continuous SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0, 0.5 ;PROP_... = pauseTiming, 0, 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $StandardDisplays5sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, -0.05 PROP_... = pauseTiming, 4, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $SlidingDisplays5sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0, -0.05 PROP_... = pauseTiming, 3, 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $StandardDisplays6sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, -0.0416666666665 PROP_... = pauseTiming, 4, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $SlidingDisplays6sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0, -0.0416666666665 PROP_... = pauseTiming, 3, 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $StandardDisplays7sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, -0.03571428571428571428571428571429 PROP_... = pauseTiming, 4, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $SlidingDisplays7sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, -0.03571428571428571428571428571429 PROP_... = pauseTiming, 3, 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $StandardDisplays8sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, -0.125 PROP_... = pauseTiming, 7, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $SlidingDisplays8sections SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0, -0.025 PROP_... = pauseTiming, 4, 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $AdvancedScreenDisplays_4seconds SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, 0.25 PROP_... = pauseTiming, 0.125, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $AdvancedScreenDisplays_8seconds SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, 0.125 PROP_... = pauseTiming, 0.125, -1 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $AdvancedScreenDisplays_Multi SHADER = stPerPixelNM_UVflow PROP_... = offsetDSpeed, 0.0, 0.03125 PROP_... = pauseTiming, 0.125, -1 ;============================================================= [LIGHT_SERIES_...] ACTIVE=1 VISIBILITY_LEVEL=0 MATERIALS = $AllDisplays DIRECTION=NORMAL SPOT=170 SPOT_SHARPNESS = 0.3 RANGE=50 RANGE_GRADIENT_OFFSET=0.2 FADE_AT=500 FADE_SMOOTH=100 CLUSTER_THRESHOLD=64 DIFFUSE_CONCENTRATION=0.1 COLOR=200,200,200,0.1 CONDITION = NIGHT_SMOOTH ;=============================================================