[ABOUT] AUTHOR = Pyyer VERSION = 2.1.1 DATE_RELEASE = 08 July 2023 [INCLUDE] INCLUDE=common\materials_track.ini [LIGHTING] LIT_MULT = 1.0 CAR_LIGHTS_LIT_MULT = 1.0 ;------------------------------------------------------------- [DEFAULTS] DIFFUSE_BASE = 0.20 ; old value: 0.28 DIFFUSE_MARKERS_AND_SIGNS = 0.18 ; old value: 0.25 SPECULAR_BASE = 0.0 SPECULAR_EXP_BASE = 10 ;------------------------------------------------------------- ;============================================================= ; TEST UPDATE TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update Brake Markers texture MATERIALS = BM50?, BM100?, BM150?, PBM?, DRS, Sign.?, sign.?, FenceMarker? PROP_... = ksAmbient, 0.5 PROP_... = ksDiffuse, $DIFFUSE_MARKERS_AND_SIGNS PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update some other texture MATERIALS = Section20?, Bridge? PROP_... = ksAmbient, 0.3 PROP_... = ksDiffuse, $DIFFUSE_BASE PROP_... = ksSpecular, $SPECULAR_BASE PROP_... = ksSpecularEXP, $SPECULAR_EXP_BASE ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update some other texture MATERIALS = '{ texture:Section?totalenergies? | texture:Section?toyota? | texture:Section?bosch? }' PROP_... = ksAmbient, 0.25 PROP_... = ksDiffuse, $DIFFUSE_BASE PROP_... = ksSpecular, $SPECULAR_BASE PROP_... = ksSpecularEXP, $SPECULAR_EXP_BASE ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update some other texture MATERIALS = '{ texture:Section?heineken? | texture:Section?rolex? | texture:Section?crypto? | texture:Section?lenovo? }' PROP_... = ksAmbient, 0.45 PROP_... = ksDiffuse, $DIFFUSE_BASE PROP_... = ksSpecular, $SPECULAR_BASE PROP_... = ksSpecularEXP, $SPECULAR_EXP_BASE ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update some other texture MATERIALS = '{ texture:Section?msccruises? | texture:Section?qatar? | texture:Section?motorola? | texture:Section?aws? }' PROP_... = ksAmbient, 0.5 PROP_... = ksDiffuse, $DIFFUSE_BASE PROP_... = ksSpecular, $SPECULAR_BASE PROP_... = ksSpecularEXP, $SPECULAR_EXP_BASE ;============================================================= ; TYRES TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set tyres normal texture SHADER = ksPerPixelAT_NM MESHES = SponsorTyres? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/tyresponsor_nm.dds ;============================================================= ; TECPRO TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set cover normal texture SHADER = ksPerPixelAT_NM MESHES = SponsorCover? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/cover_nm.dds ;============================================================= ; TECPRO TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set tecpro normal texture SHADER = ksPerPixelAT_NM MESHES = SponsorTecpro? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/tecprosponsor_nm.dds ;============================================================= ; RAIL TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set rail cover normal texture SHADER = ksPerPixelAT_NM MESHES = SponsorRail? MATERIALS = Section?.rail, RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/railsponsor_nm.dds ;============================================================= ; WALL TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set painted wall normal texture SHADER = ksPerPixelAT_NM MESHES = SponsorWall? MATERIALS = Section?.wall, RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/concrete_nm.dds ;============================================================= ; GROUND TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set ground normal texture SHADER = ksPerPixelAT_NM MATERIALS = Section2023.f1.netzero2030, Section2023.aramco.ground, weraceasone CAST_SHADOWS = 0 PROP_... = ksAmbient, 0.2 PROP_... = ksDiffuse, 0.2 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/ground_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set ground normal texture SHADER = ksPerPixelAT_NM MESHES = Ground00?, GroundT?, GroundS?, GroundP?, PitGround?, GroundRolex? CAST_SHADOWS = 0 PROP_... = ksAmbient, 0.20 PROP_... = ksDiffuse, 0.20 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/ground_nm.dds ;============================================================= ; STANDARD TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = other normal texture SHADER = ksPerPixelAT_NM MESHES = OtherSponsor?, SponsorOther?, Sponsor20?, OtherBoard? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/standard_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = other normal texture SHADER = ksPerPixelAT_NM MESHES = Fenceboard? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/standard_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 0 DESCRIPTION = other normal texture SHADER = ksPerPixelAT_NM MATERIALS = BM50?, BM100?, BM150?, BM200?, PBM?, DRS, Sign.?, sign.? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/standard_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = shader:stPerPixelNM_UVflow RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../common/Environment/standard_nm.dds RESOURCE_2 = txDetailNM RESOURCE_FILE_2 = ../common/Environment/standard_nm.dds ;============================================================= ; TRANSPARENCY OVERRIDE ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = override transparent shader MATERIALS = Transparent SHADER = ksPerPixelAT ;-------------------------------------------------------------