[ABOUT] AUTHOR = Zuno Toto VERSION = 1.3 DATE_RELEASE = 2021-12-13 DESCRIPTION = rmi_gpk_Silverstone track CSP Ver 1.73 - Sol 2.1.2 TRACK_LINK = https://www.racedepartment.com/downloads/ac-gpk-silverstone.43813/ SOL_LINK = https://www.racedepartment.com/downloads/sol.24914/ CSP_LINK = https://acstuff.ru/patch/ [BASIC] SUPPORTS_WIND = 1 ; set to 0 to disable all wind-based effects completely. might be good for interior tracks? ;PITBOXES = 4 ; amount of pit boxes on a track, to fix if "ui_track.json" is messed up IGNORE_OTHER_CONFIGS = 1 ; set to 1 to ignore other configs that may be available in other places [INCLUDE] INCLUDE=common/conditions.ini, common/materials_track.ini, common/custom_emissive.ini [CONDITION_...] NAME=BLINK INPUT=ONE FLASHING_FREQUENCY=4 FLASHING_SMOOTHNESS=0.3 [DEFAULTS] TreeVar=tree?,gras2488 TerrainVar=grass?,rmbl328,gras4,rmb1329,gras2,grvl11_13,grvl13,rmbl331 RainPuddleVar= RainSoakingVar= RainSmoothVar= RainRoughVar= RainLinesVar= WaterVar = DirTextures = FADE_ATVar = 130 FADE_SMOOTHVar = 165 [LIGHT_POLLUTION] DENSITY=0.20 RADIUS_KM=1.00 COLOR=0.95,0.7,0.3 CONDITION=NIGHT_SMOOTH [WIND] ; IGNORE = meshnames? ; disable wind for certain meshes ; DYNAMIC_FLAGS = AUTO ; Valid values: NONE, AUTO, or regular mesh filter ; TREES_NORMALIZATION = 0.8, 1 ; Stretch trees normalization area so original 0.9 would become 0 ; GRASS_NORMALIZATION = 0.8, 1 ; Stretch grass normalization area so original 0.9 would become 0 ; RANDOMIZED_OFFSET_BASE = 4.0 ; ? 4.f ; RANDOMIZED_OFFSET_REL = 0.0 ; ? 0.5f ; RANDOMIZED_OFFSET_CHANGE_SPEED = 5.0 ; ? 5.f ; RANDOMIZED_OFFSET_CHANGE_MAX = 0.0 ; ? 0.8f [RAIN_FX] ;PUDDLES_MATERIALS = $RainPuddleVar ; SOAKING_MATERIALS = $RainSoakingVar ; SMOOTH_MATERIALS = $RainSmoothVar ; ROUGH_MATERIALS = $RainRoughVar ; LINES_MATERIALS = $RainLinesVar ;************************** Seasons ***************************** ;---------- Winter --------- [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Tree ACTIVE=1 MATERIALS=$TreeVar CONDITION = SEASON_WINTER_NORTH KEY_0 = seasonWinter VALUE_0=0.6 OFF_VALUE_0=0.0 [MATERIAL_ADJUSTMENT_...] Description = Terrain ACTIVE=1 MATERIALS=$TerrainVar CONDITION=SEASON_WINTER_NORTH KEY_0=seasonWinter VALUE_0=0.7 OFF_VALUE_0=0.0 ; ---------- Autumn -------- [MATERIAL_ADJUSTMENT_...] DESCRIPTION = tree ACTIVE=1 MATERIALS=$TreeVar CONDITION = SEASON_AUTUMN_NORTH KEY_0 = seasonAutumn VALUE_0=1 OFF_VALUE_0=0.0 [MATERIAL_ADJUSTMENT_...] Description = Terrain ACTIVE=1 MATERIALS=$TerrainVar CONDITION=SEASON_AUTUMN_NORTH KEY_0=seasonAutumn VALUE_0=0.4 OFF_VALUE_0=0.0 ; ======================= Lights ================== ; #00 Global light ---------------------- [LIGHT_SERIES_...] DESCRIPTION = Light Global ACTIVE = 1 CONDITION = NIGHT_SMOOTH MATERIALS = 463,466 COLOR=0.500,0.632,1, 15 DIFFUSE_CONCENTRATION=0.5 FADE_AT=$FADE_ATVar FADE_SMOOTH=$FADE_SMOOTHVar RANGE=10 RANGE_GRADIENT_OFFSET=0.100 SINGLE_FREQUENCY=0.000 SPECULAR_MULT=1.00 SPOT=0.00 VOLUMETRIC_LIGHT=0 DIRECTION = NORMAL ; #01 Vehicule Rescue ================== [CustomEmissive] ACTIVE = 1 DESCRIPTION = Vehicule Rescue MATERIALS = roada1777 Resolution = 256,64 SHADER=ksPerPixelMultiMap_emissive @ = CustomEmissive_Rect, Channel = 0, Start = "79, 7", Size = "6, 9" @ = CustomEmissive_Rect, Channel = 1, Start = "64, 8", Size = "6, 4" [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Vehicule Rescue MATERIALS = roada1777 KEY_... = ksEmissive VALUE_... = 0.735797, 0.735797, 0.523638, 5 KEY_... = ksEmissive1 VALUE_... = 0.735797, 0.735797, 0.523638, 5 KEY_... = ksAlphaRef VALUE_... = -193 CONDITION = BLINK [LIGHT_SERIES_...] DESCRIPTION = Vehicule Rescue ACTIVE = 1 CONDITION = BLINK MATERIALS =roada1777 COLOR=0.5,0.611,1, 15 DIFFUSE_CONCENTRATION=1 FADE_AT=500.0 FADE_SMOOTH=200.0 OFFSET = 0,3,0 RANGE=10 RANGE_GRADIENT_OFFSET=0.100 SINGLE_FREQUENCY=0.000 SPECULAR_MULT=1.00 SPOT=0.00 VOLUMETRIC_LIGHT=0 ; #03 Light stands -------------- [LIGHT_SERIES_...] DESCRIPTION = Light stands ACTIVE = 1 CONDITION = NIGHT_SMOOTH MATERIALS = 407 CLUSTER_THRESHOLD = 5 COLOR = 1, 1, 0.840593, 10 COLOR_OFF = 0 SPOT = 170 RANGE = 30 FADE_AT=$FADE_ATVar FADE_SMOOTH=$FADE_SMOOTHVar RANGE_GRADIENT_OFFSET = 0.5 SPOT_SHARPNESS = 0.7 DIRECTION = -0.05,-1,-0.05 SPECULAR_MULT = 0 DIFFUSE_CONCENTRATION = 0.3 OFFSET=0,1,0 ; #04 Windows ---------------------- ; 461 --------------------------------------------------------------------- [CustomEmissive] ACTIVE = 1 DESCRIPTION = Windows MATERIALS = 461 Resolution = 1024,512 SHADER=ksPerPixelMultiMap_emissive @ = CustomEmissive_Rect, Channel = 0, Start = "165, 71", Size = "211, 251" @ = CustomEmissive_Rect, Channel = 1, Start = "435, 90", Size = "130, 163" @ = CustomEmissive_Rect, Channel = 2, Start = "435, 323", Size = "130, 162" @ = CustomEmissive_Rect, Channel = 3, Start = "624, 70", Size = "212, 254" [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Windows MATERIALS = 461 KEY_... = ksEmissive VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive1 VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive2 VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive3 VALUE_... =1, 1, 0.840593, 3 KEY_... = ksAlphaRef VALUE_... = -193 ; 463 --------------------------------------------------------------------- [CustomEmissive] ACTIVE = 1 DESCRIPTION = Windows MATERIALS = 463 Resolution = 1024,512 SHADER=ksPerPixelMultiMap_emissive @ = CustomEmissive_Rect, Channel = 0, Start = "302, 63", Size = "206, 252" @ = CustomEmissive_Rect, Channel = 1, Start = "540, 63", Size = "204, 252" ; @ = CustomEmissive_Rect, Channel = 2, Start = "435, 323", Size = "130, 162" ; @ = CustomEmissive_Rect, Channel = 3, Start = "624, 70", Size = "212, 254" [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Windows MATERIALS = 463 KEY_... = ksEmissive VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive1 VALUE_... =1, 1, 0.840593, 3 ; KEY_... = ksEmissive2 ; VALUE_... =1, 1, 0.840593, 3 ; KEY_... = ksEmissive3 ; VALUE_... =1, 1, 0.840593, 3 KEY_... = ksAlphaRef VALUE_... = -193 ; 464 --------------------------------------------------------------------- [CustomEmissive] ACTIVE = 1 DESCRIPTION = Windows MATERIALS = 464 Resolution = 1024,512 SHADER=ksPerPixelMultiMap_emissive @ = CustomEmissive_Rect, Channel = 0, Start = "28, 52", Size = "308, 434" @ = CustomEmissive_Rect, Channel = 1, Start = "346, 52", Size = "321, 434" @ = CustomEmissive_Rect, Channel = 2, Start = "676, 52", Size = "325, 435" ; @ = CustomEmissive_Rect, Channel = 3, Start = "624, 70", Size = "212, 254" [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Windows MATERIALS = 464 KEY_... = ksEmissive VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive1 VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive2 VALUE_... =1, 1, 0.840593, 3 ; KEY_... = ksEmissive3 ; VALUE_... =1, 1, 0.840593, 3 KEY_... = ksAlphaRef VALUE_... = -193 ; 466 --------------------------------------------------------------------- [CustomEmissive] ACTIVE = 1 DESCRIPTION = Windows MATERIALS = 466 Resolution = 1024,512 SHADER=ksPerPixelMultiMap_emissive @ = CustomEmissive_Rect, Channel = 0, Start = "72, 53", Size = "306, 432" @ = CustomEmissive_Rect, Channel = 1, Start = "451, 91", Size = "130, 162" @ = CustomEmissive_Rect, Channel = 2, Start = "450, 324", Size = "131, 162" @ = CustomEmissive_Rect, Channel = 3, Start = "654, 53", Size = "307, 433" [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Windows MATERIALS = 466 KEY_... = ksEmissive VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive1 VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive2 VALUE_... =1, 1, 0.840593, 3 KEY_... = ksEmissive3 VALUE_... =1, 1, 0.840593, 3 KEY_... = ksAlphaRef VALUE_... = -193 ; #05 Traffic light ------------- [MATERIAL_ADJUSTMENT_...] ACTIVE=1 DESCRIPTION= Green lights MATERIALS = GRPITLTA,GRLTA KEY_...=ksEmissive VALUE_0=200,200,200,0.01 CONDITION=NIGHT_SMOOTH [LIGHT_SERIES_...] DESCRIPTION=Traffic light pitlane Start ACTIVE = 1 CONDITION = NIGHT_SMOOTH MESHES = pitlightin-2 DIFFUSE_CONCENTRATION=0.5 OFFSET=0,0,0 CLUSTER_THRESHOLD=1 COLOR=2.78686e-08, 0.467557, 0.0517736, 10 SPOT=120 RANGE=10 FADE_AT=$FADE_ATVar FADE_SMOOTH=$FADE_SMOOTHVar RANGE_GRADIENT_OFFSET=0.3 SPOT_SHARPNESS=0 DIRECTION=NORMAL [LIGHT_SERIES_...] DESCRIPTION=Traffic light pitlane end ACTIVE = 1 CONDITION = NIGHT_SMOOTH MESHES = pitlightout-3 DIFFUSE_CONCENTRATION=0.5 OFFSET=,0,0,0 CLUSTER_THRESHOLD=1 COLOR=2.78686e-08, 0.467557, 0.0517736, 10 SPOT=120 RANGE=10 FADE_AT=$FADE_ATVar FADE_SMOOTH=$FADE_SMOOTHVar RANGE_GRADIENT_OFFSET=0.3 SPOT_SHARPNESS=0 DIRECTION=NORMAL [LIGHT_SERIES_...] DESCRIPTION=Traffic light Grid ACTIVE = 1 CONDITION = NIGHT_SMOOTH MESHES = startlight-5 DIFFUSE_CONCENTRATION=0.5 OFFSET=0,3,1 CLUSTER_THRESHOLD=1 COLOR=2.78686e-08, 0.467557, 0.0517736, 17 SPOT=120 RANGE=15 FADE_AT=$FADE_ATVar FADE_SMOOTH=$FADE_SMOOTHVar RANGE_GRADIENT_OFFSET=0.3 SPOT_SHARPNESS=0 DIRECTION=NORMAL ; #06 Tribune ----------------------- [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Tribune MATERIALS = 290 KEY_... = ksEmissive VALUE_... =1, 0.77, 0.56, 0.8 KEY_... = ksAlphaRef VALUE_... = -193 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_...] DESCRIPTION = Tribune ACTIVE = 1 CONDITION = NIGHT_SMOOTH MATERIALS = 290 CLUSTER_THRESHOLD = 2 COLOR = 1,0.77,0.56,10 COLOR_OFF = 0 SPOT = 140 RANGE = 10 FADE_AT=$FADE_ATVar FADE_SMOOTH=$FADE_SMOOTHVar RANGE_GRADIENT_OFFSET = 0.5 SPOT_SHARPNESS = 0 DIRECTION = -0.05,-1,-0.05 SPECULAR_MULT = 0 DIFFUSE_CONCENTRATION = 0.8 ; #07 Bridges ----------------- [LIGHT_SERIES_...] DESCRIPTION=Bridge ACTIVE = 1 CONDITION = NIGHT_SMOOTH MESHES=whall92_s0-1 OFFSET=0,-1,0 CLUSTER_THRESHOLD=10 COLOR=1, 0.77, 0.56, 12 SPOT=170 RANGE=20 FADE_AT=500 FADE_SMOOTH=25 RANGE_GRADIENT_OFFSET=0.8 SPOT_SHARPNESS=0.8 DIRECTION=0,-1,0 [LIGHT_SERIES_...] DESCRIPTION=Bridge2 ACTIVE = 1 CONDITION = NIGHT_SMOOTH MESHES=whall99_s0-1 OFFSET=0,-1,0 CLUSTER_THRESHOLD=1 COLOR=1, 0.77, 0.56, 6 SPOT=170 RANGE=25 FADE_AT=500 FADE_SMOOTH=25 RANGE_GRADIENT_OFFSET=0.8 SPOT_SHARPNESS=0.8 DIRECTION=0,-1,0 SPOT_SHARPNESS=0.8 DIRECTION=0,-1,0 ; ************************* Light Track************************ [MODEL_REPLACEMENT_...] DESCRIPTION = Light FILE = rmi_gpk_silverstone.kn5 INSERT = rmi_gpk_silverstone_Lights.kn5 INSERT_AFTER = pitlightout-5 [MATERIAL_ADJUSTMENT_...] DESCRIPTION = light track ACTIVE = 1 CONDITION = SHARP_SUN_A VISIBILITY_LEVEL = 0 MATERIALS = skp_front_defaul,Color_001,Color_C16,Metal_Aluminum_A KEY_0 = ksDiffuse VALUE_0 = 0.2 VALUE_0_OFF = 0, 0, 0 [MATERIAL_ADJUSTMENT_...] DESCRIPTION = light track ACTIVE = 1 CONDITION = SHARP_SUN_A VISIBILITY_LEVEL = 0 MATERIALS = Translucent_Glas KEY_0 = ksEmissive VALUE_0 = 0.712, 0.763, 0.977, 100 VALUE_0_OFF = 0, 0, 0 [LIGHT_SERIES_...] DESCRIPTION = light track Kart ACTIVE = 1 CONDITION = SHARP_SUN_A MATERIALS=Translucent_Glas COLOR=0.712, 0.763, 0.977, 18 FADE_AT=$FADE_ATVar FADE_SMOOTH=$FADE_SMOOTHVar DIFFUSE_CONCENTRATION=0.8 SPOT=135 RANGE=60 RANGE_GRADIENT_OFFSET=0.18 SINGLE_FREQUENCY=0.000 SPECULAR_MULT=0 VOLUMETRIC_LIGHT=0 DIRECTION = NORMAL [LIGHT_SERIES_...] DESCRIPTION = light track F1 ACTIVE = 0 CONDITION = SHARP_SUN_A MATERIALS=Translucent_Glas COLOR=0.712, 0.763, 0.977,12 FADE_AT=$FADE_ATVar FADE_SMOOTH=$FADE_SMOOTHVar DIFFUSE_CONCENTRATION=1 SPOT=180 RANGE=60 RANGE_GRADIENT_OFFSET=0.6 SINGLE_FREQUENCY=0 SPECULAR_MULT=0 VOLUMETRIC_LIGHT=0 DIRECTION = NORMAL