if not __CONFIG__ALLOW__DIRECT__ACCESS then -- ### backward compatibility to old sol config system sol__use_cpu_split = false sol__only_use_smaller_textures = false blacklevel__compensation = 0 colors_whitebalance = 0 ppoff__brightness = 0 ppfilter__brightness = 0 ppfilter__contrast = 0 ppfilter__saturation = 0 ppfilter__brightness_sun_link = 0 ppfilter__brightness_sun_link_only_interior = false ppfilter__modify_glare = false ppfilter__glare_day_threshold = 0 ppfilter__modify_godrays = false ppfilter__godrays_singlescreen = false ppfilter__modify_spectrum = false ae__use_self_calibrating = false ae__control_strength = 0 ae__control_damping = 0 ae__eye_laziness = 0 ae__alternate_ae_mode = 0 headlights__if_sun_angle_is_under = 3 headlights__if_ambient_light_is_under = 7.50 headlights__if_fog_dense_is_over = 0.70 headlights__if_bad_weather = 0.50 global_CSP_lights_controlled_by_sol = false global_CSP_lights_multi = 0 weather__HDR_multiplier = 0 weather__use_lightning_effect = false clouds__render_method = 0 clouds__preload_2d_textures = false clouds__randomize_with_reset = false clouds__manual_random_seed = 0 sky__blue_preset = 0 sky__blue_strength = 0 sky__smog = 0 day__horizon_glow = 0 night__horizon_glow = 0 clouds__opacity_multiplier = 0 clouds__shadow_opacity_multiplier = 0 clouds__distance_multiplier = 0 clouds__quality = 0 clouds__render_limiter = 0 clouds__render_per_frame = 0 clouds__movement_linked_to_time_progression = false clouds__movement_multiplier = 0 sun__size = 0 sun__sky_bloom = 0 sun__fog_bloom = 0 sun__modify_speculars = false moon_casts_shadows = false sun__dazzle_mix = 0 sun__dazzle_strength = 0 sun__dazzle_zenith_multi = 0 ambient__sun_color_balance = 0 ambient__use_directional_ambient_light = false ambient__use_overcast_sky_ambient_light = false ambient__AO_visibility = 0 night__effects_multiplier = 0 night__brightness_adjust = 0 night__moonlight_multiplier = 0 night__starlight_multiplier = 0 nlp__use_light_pollusion_from_track_ini = false nlp__radius = 0 nlp__density = 0 nlp__color = {Hue = 0,Saturation = 0,Level = 0,} gfx__reflections_brightness = 0 gfx__reflections_saturation = 0 sound__wind_volume_interior = 0 sound__wind_volume_exterior = 0 sound__thunder_volume_interior = 0 sound__thunder_volume_exterior = 0 sound__rain_volume_interior = 0 sound__rain_volume_exterior = 0 sol__debug__runtime = false sol__debug__solar_system = false sol__debug__weather = false sol__debug__weather_change = false sol__debug__weather_effects = false sol__debug__track = false sol__debug__camera = false sol__debug__AI = false sol__debug__graphics = false sol__debug__custom_config = false sol__debug__AE = false sol__debug__light_pollution = false nerd__sky_adjust = {Hue = 0,Saturation = 0,Level = 0, SunIntensityFactor = 0,AnisotropicIntensity = 0,Density = 0,Scale = 0,GradientStyle = 0,InputYOffset = 0,} nerd__sun_adjust = {ls_Hue = 0,ls_Saturation = 0,ls_Level = 0,ap_Level = 0,} nerd__speculars_adjust = {Level = 0,} nerd__clouds_adjust = {Saturation = 0,Saturation_limit = 0,Lit = 0,Contour = 0,} nerd__ambient_adjust = {Hue = 0,Saturation = 0,Level = 0,} nerd__directional_ambient_light = {Level = 0} nerd__overcast_sky_ambient_light = {Level = 0} nerd__fog_use_custom_distant_fog = false nerd__fog_custom_distant_fog = { distance = 0,blend = 0,density = 0,exponent = 0,backlit = 0,sky = 0,night = 0, Hue = 0,Saturation = 0,Level = 0,} nerd__moon_adjust = { low_Hue = 0, low_Saturation = 0, low_Level = 0, high_Hue = 0,high_Saturation = 0,high_Level = 0, mie_Exponent = 0, mie_Multi = 0, ambient_ratio = 0} nerd__stars_adjust = {Saturation = 0, Exponent = 0,} nerd__csp_lights_adjust = {bounced_day = 0, bounced_night = 0,emissive_day = 0,emissive_night = 0,} -- for compatibility issues weather__set_rain_automatically = false weather__set_rain_amount = 0 sol__economic_weather_transition = false end -- do some compatibilities for post Sol 1.6 -- all following variables are no more existent nerd__sky_blue_booster_adjust = { Hue = 0, Saturation = 0, Level = 0 } nerd__static_ambient_adjust = { Vert_Level = 0, Hori_Level = 0 } nerd__sun_adjust["ap_Hue"]=1 nerd__sun_adjust["ap_Saturation"]=1 nerd__sun_adjust["ap_MieExp=1"]=1 nerd__sky_adjust["ZenithOffset"]=0