----------------------------- --- sol custom parameters --- -- ▌ P E R F O R M A N C E ▐ -- # -- Set this to true, to improve CPU calculation time sol__use_cpu_split = false --default=false -- # -- If set to true, Sol just uses the smaller textures, like the 4k starmap. -- You need to restart AC to reset VRAM. sol__only_use_smaller_textures = false --default=false ----------------------------------------------------------------------------------- -- ▌ MONITOR COMPENSATION ▐ -- # -- To adjust this, please look in the manual -- chapter "Tweaks and performance improvements / monitor calibration" -- # blacklevel__compensation = 0 --min=0,max=30,default=0 -- -10 (cold) ... 0 (neutral) ... 10 (warm) colors_whitebalance = 0 --min=-10,max=10,default=0 --
-- ▌ POST PROCESSING off ▐ -- # ppoff__brightness = 1.00 --min=0.25,max=1.75,default=1.00 ----------------------------------------------------------------------------------- -- ▌ PP FILTER ▐ -- # ppfilter__brightness = 1.00 --min=0.25,max=1.75,default=1.00 ppfilter__contrast = 1.00 --min=0.8,max=1.2,default=1.00 ppfilter__saturation = 1.00 --min=0.0,max=2.0,default=1.00 ----------------------------------------------------------------------------------- -- With less sun, brightness is increased. This includes clouds shadow too. -- # ppfilter__brightness_sun_link = 1.00 --min=0.00,max=4.00,default=1.00 -- # ppfilter__brightness_sun_link_only_interior = true --default=true ----------------------------------------------------------------------------------- -- If set to "false", the PP effect is not modified by Sol -- # ppfilter__modify_glare = false --default=false ppfilter__glare_day_threshold = 2.00 --min=0.0,max=50.00,default=2.00 -- # ppfilter__modify_godrays = false --default=false ppfilter__godrays_singlescreen = true --default=true ppfilter__modify_spectrum = false --default=false --
-- ▌ AUTO EXPOSURE ▐ -- # -- Use a self calibration to compensate the internal AE multiplier of different -- cars. After 1-2 minutes the calibration finds an optimal multiplier !!! -- [AUTO_EXPOSURE] must have ENABLED=1 in the PPfilter to use this !!! ae__use_self_calibrating = false --default=false -- # -- The dynamic of exposure control. ae__control_strength = 2.00 --min=-1,max=10,default=2.00 -- damping ae__control_damping = 0.50 --min=0,max=1,default=0.50 -- # -- Simulates the regeneration of rhodopsin. -- The adaptation to darkness lasts longer, than to bright light ae__eye_laziness = 1.00 --min=0,max=1,default=1.00 -- # -- Use different effects, instead of the standard auto exposure -- 0: standard brightness control -- 1: weather__HDR is additionaly modulated depending on AE value ae__alternate_ae_mode = 0 --min=0,max=1,default=0 -- # -- Set a custom multiplier/brightness only for interior view ae__interior_multiplier = 1.00 --min=0.25,max=4.00,default=1.00 --
-- ▌ CSP Lights ▐ -- # -- The headlights will be switched on or off with certain ambient light levels, -- sun angle, fog_dense levels, or dependent on the weather badness index -- # headlights__if_sun_angle_is_under = 3 --min=-90,max=90,default=3 headlights__if_ambient_light_is_under = 7.50 --min=0,max=15,default=7.50 headlights__if_fog_dense_is_over = 0.70 --min=0,max=1,default=0.70 headlights__if_bad_weather = 0.50 --min=0,max=1,default=0.50 -- # -- # -- If this is activated, CSP lights appear with sunset and -- disappear with sunrise. It will also control CSP's new light's fog glow. -- Set it to false, if you like to use your own control in -- sol custom config over ac.setWeatherLightsMultiplier(x) and -- ac.setGlowBrightness(x). global_CSP_lights_controlled_by_sol = false --default=false -- # -- This multi effects all CSP lights, -- if global_CSP_lights_controlled_by_sol is activated global_CSP_lights_multi = 1.00 --min=0,max=4,default=1.00 --
-- ▌ WEATHER ▐ -- # -- increase the brightness differences between sun, sky, clouds and ground weather__HDR_multiplier = 1.00 --min=0.0,max=2.0,default=1.00 ----------------------------------------------------------------------------------- -- WEATHER EFFECTS -- # -- use weather effects (lightning, ...) weather__use_lightning_effect = true --default=true ----------------------------------------------------------------------------------- -- ▌ CLOUD/SKY SYSTEM ▐ -- # -- Clouds Render Methods: -- 0 = 2d clouds -- 1 = 3d clouds (tweaked code from Ilja's "Default" implementation) -- 2 = 3d clouds (Sol's advanced cloud system) clouds__render_method = 2 --min=0,max=2,default=2 -- # -- # -- Set this to true and all 2d cloud texture will be preloaded. -- This reduces stutter in dynamic weather, if VRAM is big enough. clouds__preload_2d_textures = false --default=false -- # -- ▌ CLOUDS RANDOMIZATION ▐ -- # -- If set to true, clouds are randomized with every reset. clouds__randomize_with_reset = false --default=false -- Use this as a preset of different fixed cloud positions. clouds__manual_random_seed = 0 --min=0,max=1000,default=0 --
-- ▌ SKY ▐ -- # -- ### Sky Blue Preset ### -- 0 - flat -- 1 - moderate -- 2 - nice blue -- 3 - dark blue -- 4 - ACC -- 5 - Truck Sim -- 6 - deep blue -- 7 - flight sim -- 8 - custom / custom_config -- 9 - PPoff sky__blue_preset = 1 --min=0,max=9,default=1 sky__blue_strength = 1.00 --min=0,max=2,default=1.00 -- # -- Smog simulation multiplier. -- There are induvidual settings for the tracks. sky__smog = 0.75 --min=0,max=2,default=0.75 -- # -- the brightness of the horizont while day day__horizon_glow = 1.00 --min=0,max=10,default=1.00 -- # -- the brightness of the horizont while night night__horizon_glow = 1.00 --min=0,max=10,default=1.00 --
-- ▌ CLOUDS ▐ -- # clouds__opacity_multiplier = 1.00 --min=0,max=2,default=1.00 -- # clouds__shadow_opacity_multiplier = 1.00 --min=0,max=1,default=1.00 -- # clouds__distance_multiplier = 1.45 --min=0.5,max=2,default=1.45 -- # clouds__quality = 0.60 --min=0.3,max=2,default=0.60 ----------------------------------------------------------------------------------- -- CLOUDS optimizations -- # -- Limit clouds rendering per frame to: -- 0 = no limit, 1 = only clouds in FOV, 2 = clouds__render_per_frame -- If set to 1, all clouds in the FOV will be rendered every frame, the -- remaining clouds will be rendered per clouds__render_per_frame clouds__render_limiter = 2 --min=0,max=2,default=2 -- # -- To lower cpu consumption, color calculation can be reduced by limiting the -- clouds to render per frame. Notice, you will see the updating then! clouds__render_per_frame = 10 --min=1,max=100,default=10 ----------------------------------------------------------------------------------- -- # clouds__movement_linked_to_time_progression = false --default=false -- # clouds__movement_multiplier = 1.00 --min=0,max=10,default=1.00 --
-- ▌ STELLAR ▐ -- # -- size of moon and sun sun__size = 1.00 --min=0.01,max=100,default=1.00 -- # -- litten atmosphere by the sun sun__sky_bloom = 0.63 --min=0.0,max=2.0,default=0.63 -- litten fog by sun sun__fog_bloom = 1.00 --min=0.0,max=2.0,default=1.00 -- # -- modify sun reflecting on objects with specular sun__modify_speculars = true --default=true -- # -- If set to false, the moonlight will not cause shadows. -- This will save gpu consumption. moon_casts_shadows = true --default=true ----------------------------------------------------------------------------------- -- Sun Dazzle Effect -- # -- ppfilter__modify_godrays (page 1) must be activated ! -- # -- dazzle ratio sun__dazzle_mix = 0.00 --min=0.0,max=1.0,default=0.0 -- maximum effect strength sun__dazzle_strength = 0.50 --min=0.0,max=1.0,default=0.5 -- the amount of dazzle with sun above 65° sun__dazzle_zenith_multi = 0 --min=0.0,max=1.0,default=0.0 --
-- ▌ AMBIENT ▐ ambient__sun_color_balance = 1.00 --min=0.0,max=2.0,default=1.00 -- # ambient__use_directional_ambient_light = true --default=true ambient__use_overcast_sky_ambient_light = true --default=true -- # ambient__AO_visibility = 1.00 --min=0.0,max=1.0,default=1.0 ----------------------------------------------------------------------------------- -- ▌ NIGHT ▐ -- # -- seemless blend from night without additional effects to -- maximum Sols's night effects. night__effects_multiplier = 0.50 --min=0,max=1,default=0.50 -- # -- adjust the ambient brightness from dusk till dawn night__brightness_adjust = 0.35 --min=0,max=2,default=0.35 -- # -- the brightness of the moonlight night__moonlight_multiplier = 1.00 --min=0,max=10,default=1.00 -- # -- the brightness of the stars night__starlight_multiplier = 1.00 --min=0,max=10,default=1.00 --
-- ▌ NIGHT LIGHT POLLUTION ▐ -- # -- use light pollusion from the lighting ini nlp__use_light_pollusion_from_track_ini = true --default=true -- # -- # -- Default night light pollusion, when not used from track. -- # -- Radius in km nlp__radius = 5 --min=0,max=20,default=5 -- # -- Density nlp__density = 0.50 --min=0,max=10,default=0.50 -- # -- Color nlp__color = { Hue = 220, --min=0,max=360,default=220 Saturation = 0.25, --min=0,max=2,default=0.25 Level = 0.05, --min=0,max=1,default=0.05 } --
-- ▌ GRAPHICS ▐ -- # gfx__reflections_brightness = 1.00 --min=0.0,max=10,default=1.00 gfx__reflections_saturation = 1.00 --min=0.0,max=10,default=1.00 -- # -- # -- ▌ SOUND ▐ -- # -- Sounds are dependent to the AC MASTER volume -- # sound__wind_volume_interior = 0.20 --min=0,max=2,default=0.20 sound__wind_volume_exterior = 1.00 --min=0,max=2,default=1.00 sound__thunder_volume_interior = 1.00 --min=0,max=2,default=1.00 sound__thunder_volume_exterior = 1.00 --min=0,max=2,default=1.00 -- # sound__rain_volume_interior = 1.00 --min=0,max=2,default=1.00 sound__rain_volume_exterior = 1.00 --min=0,max=2,default=1.00 --
-- ▌ DEBUG OPTIONS ▐ -- # sol__debug__runtime = false --default=false -- sun, moon... sol__debug__solar_system = true --default=true -- temperature, wind, ambient light... sol__debug__weather = false --default=false -- dynamic weather plan sol__debug__weather_change = false --default=false -- weather effects sol__debug__weather_effects = false --default=false -- id, altitude sol__debug__track = false --default=false -- direction, altitude sol__debug__camera = false --default=false -- headlights sol__debug__AI = false --default=false -- shadows sol__debug__graphics = false --default=false -- custom config sol__debug__custom_config = false --default=false -- Auto exposure sol__debug__AE = false --default=false -- external light pollution from track's lighting sol__debug__light_pollution = false --default=false --
-- N E R D - O P T I O N S --!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --!! --!! I will not give any support for this --!! Change this to your own needs, if you like to play with the core values of Sol --!! --!! I put this in, because i also like to play, BUT NO SUPPORT from me for this.... --!! --!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -- ▌ NERD SKY ▐ -- # nerd__sky_adjust = { Hue = 1.00, --min=0,max=2,default=1.00 Saturation = 1.00, --min=0,max=2,default=1.00 Level = 1.00, --min=0,max=10,default=1.00 SunIntensityFactor = 1.00, --min=0,max=10,default=1.00 AnisotropicIntensity = 1.00, --min=0,max=10,default=1.00 Density = 1.00, --min=0,max=10,default=1.00 Scale = 1.00, --min=0,max=10,default=1.00 GradientStyle = 1.00, --min=0.2,max=5,default=1.00 InputYOffset = 0.00, --min=-2,max=2,default=0.00 } --
-- ▌ NERD SUN ▐ -- # nerd__sun_adjust = { -- light source ls_Hue = 1.00, --min=0,max=2,default=1.00 ls_Saturation = 1.00, --min=0,max=10,default=1.00 ls_Level = 1.00, --min=0,max=10,default=1.00 -- appearance ap_Level = 1.00, --min=0,max=10,default=1.00 } ----------------------------------------------------------------------------------- -- NERD SPECULARS -- # nerd__speculars_adjust = { Level = 1.00, --min=0,max=10,default=1.00 } --
-- ▌ NERD CLOUDS ▐ -- # nerd__clouds_adjust = { Saturation = 1.00, --min=0,max=10,default=1.00 Saturation_limit = 0.90, --min=0,max=2,default=0.90 Lit = 1.00, --min=0,max=10,default=1.00 Contour = 1.00, --min=0,max=10,default=1.00 } --
-- ▌ NERD AMBIENT ▐ -- # nerd__ambient_adjust = { Hue = 1.00, --min=0,max=2,default=1.00 Saturation = 1.00, --min=0,max=10,default=1.00 Level = 1.00, --min=0,max=10,default=1.00 } -- # nerd__directional_ambient_light = { Level = 1.00, --min=0,max=10,default=1.00 } nerd__overcast_sky_ambient_light = { Level = 1.00, --min=0,max=10,default=1.00 } --
-- ▌ NERD FOG ▐ -- # nerd__fog_use_custom_distant_fog = false --default=false -- # nerd__fog_custom_distant_fog = { distance = 30000, --min=1000,max=50000,default=30000 blend = 0.85, --min=0,max=2,default=0.85 density = 1.75, --min=0,max=10,default=1.75 exponent = 0.75, --min=0,max=10,default=0.75 backlit = 0.05, --min=0,max=1,default=0.05 sky = 0.00, --min=-4,max=1,default=0.00 night = 0.00, --min=0,max=1,default=0.00 Hue = 220, --min=0,max=360,default=220.00 Saturation = 0.50, --min=0,max=10,default=0.5 Level = 2.50, --min=0,max=10,default=2.50 } --
-- ▌ NERD MOON ▐ -- # nerd__moon_adjust = { low_Hue = 32, --min=0,max=359,default=32 low_Saturation = 1.60, --min=0,max=10,default=1.60 low_Level = 3.60, --min=0,max=10,default=3.60 high_Hue = 210, --min=0,max=359,default=210 high_Saturation = 0.30, --min=0,max=10,default=0.30 high_Level = 2.00, --min=0,max=10,default=2.00 mie_Exponent = 15.00, --min=0,max=100,default=15.0 mie_Multi = 1.50, --min=0,max=10,default=1.50 ambient_ratio = 0.50 --min=0,max=10,default=0.50 } -- ▌ NERD STARS ▐ -- # nerd__stars_adjust = { Saturation = 1.00, --min=0,max=10,default=1.00 Exponent = 1.00, --min=0,max=10,default=1.00 } --
-- ▌ NERD NIGHT SKY ▐ -- # nerd__night_sky = { Hue = 220, --min=0,max=360,default=220.00 Saturation = 0.50, --min=0,max=10,default=0.5 Level = 0.00, --min=0,max=1,default=0.00 Size = 0.50, --min=0,max=1,default=0.5 } -- ▌ NERD CSP Lights ▐ -- # nerd__csp_lights_adjust = { bounced_day = 0.00, --min=0,max=10,default=0.00 bounced_night = 1.00, --min=0,max=10,default=1.00 emissive_day = 0.65, --min=0,max=10,default=0.65 emissive_night = 1.00, --min=0,max=10,default=1.00 } -- performance presets --[[ performancepresets = { sol__use_cpu_split = false --low=true, high=false, ultra=false clouds__distance_multiplier = 1.45, --low=1.0, high=1.60, ultra=1.75 clouds__quality = 0.60 --low=0.4, high=0.80, ultra=1.00 clouds__render_per_frame = 20 --low=15, high=25, ultra=35 } nightpresets = { night__brightness_adjust = 0.35 --low=0.0, high=0.7, ultra=1.0 night__moonlight_multiplier = 1.0 --low=1.0, high=2.0, ultra=4.0 night__starlight_multiplier = 1.0 --low=0.5, high=2.0, ultra=4.0 } firstpage = { sol__use_cpu_split, clouds__distance_multiplier, clouds__quality, clouds__render_per_frame, } ]] -- ▌ TRACK CONFIG options ▐ -- \extension\config\tracks\loaded\ks_red_bull_ring.ini (layout_gp) -- [LIGHTING] section -- "BOUNCED_LIGHT_MULT" only as combined value here --# LIGHTING__LIT_MULT=1.00 --min=0.00,max=5.00,default=1.00 LIGHTING__SPECULAR_MULT=1 --min=0.00,max=5.00,default=1.00 LIGHTING__CAR_LIGHTS_LIT_MULT=1.00 --min=0.00,max=5.00,default=1.00 LIGHTING__TRACK_AMBIENT_GROUND_MULT=0.50 --min=0.50,max=2.00,default=0.50 LIGHTING__TERRAIN_SHADOWS_THRESHOLD=0.00 --min=0.00,max=5.00,default=0.00