-- ▌ P E R F O R M A N C E ▐ -- # -- Set this to true, to improve CPU calculation time performance.use_cpu_split --type=boolean,default=false -- # -- If set to true, Sol just uses the smaller textures, like the 4k starmap. -- You need to restart AC to reset VRAM. performance.only_use_smaller_textures --type=boolean,default=false ----------------------------------------------------------------------------------- -- ▌ MONITOR COMPENSATION ▐ -- # -- To adjust this, please look in the manual -- chapter "Tweaks and performance improvements / monitor calibration" -- # monitor_compensation.blacklevel --type=integer,min=0,max=30,default=0 -- -10 (cold) ... 0 (neutral) ... 10 (warm) monitor_compensation.colors_whitebalance --type=integer,min=-10,max=10,default=0 --
-- ▌ POST PROCESSING off ▐ -- # ppoff.brightness --type=float,min=0.25,max=1.75,default=1 ----------------------------------------------------------------------------------- -- ▌ PP FILTER ▐ -- # pp.brightness --type=float,min=0.25,max=1.75,default=1 pp.contrast --type=float,min=0.8,max=1.2,default=1 pp.saturation --type=float,min=0,max=2,default=1 ----------------------------------------------------------------------------------- -- With less sun, brightness is increased. This includes clouds shadow too. -- # pp.brightness_sun_link --type=float,min=0,max=4,default=1 -- # pp.brightness_sun_link_only_interior --type=boolean,default=true ----------------------------------------------------------------------------------- -- If set to "false", the PP effect is not modified by Sol -- # pp.modify_glare --type=boolean,default=false pp.glare_day_threshold --type=float,min=0,max=50,default=2 -- # pp.modify_godrays --type=boolean,default=false pp.godrays_singlescreen --type=boolean,default=true pp.modify_spectrum --type=boolean,default=false --
-- ▌ AUTO EXPOSURE ▐ -- # -- Use a self calibration to compensate the internal AE multiplier of different -- cars. After 1-2 minutes the calibration finds an optimal multiplier !!! -- [AUTO_EXPOSURE] must have ENABLED=1 in the PPfilter to use this !!! ae.use_self_calibrating --type=boolean,default=false -- # -- The dynamic of exposure control. ae.control_strength --type=float,min=-1,max=10,default=2 -- damping ae.control_damping --type=float,min=0,max=1,default=0.5 -- # -- Simulates the regeneration of rhodopsin. -- The adaptation to darkness lasts longer, than to bright light ae.eye_laziness --type=float,min=0,max=1,default=1 -- # -- Use different effects, instead of the standard auto exposure -- 0: standard brightness control -- 1: YEBIS AE is neutralized. A custom AE can be realized. ae.alternate_ae_mode --type=integer,min=0,max=1,default=0 -- # -- Set a custom multiplier/brightness only for interior view ae.interior_multiplier --type=float,min=0.25,max=4,default=1 --
-- ▌ CSP Lights ▐ -- # -- The headlights will be switched on or off with certain ambient light levels, -- sun angle, fog_dense levels, or dependent on the weather badness index -- # headlights.if_sun_angle_is_under --type=float,min=-90,max=90,default=3 headlights.if_ambient_light_is_under --type=float,min=0,max=15,default=7.5 headlights.if_fog_dense_is_over --type=float,min=0,max=1,default=0.7 headlights.if_bad_weather --type=float,min=0,max=1,default=0.5 -- # -- # -- If this is activated, CSP lights appear with sunset and -- disappear with sunrise. It will also control CSP's new light's fog glow. -- Set it to false, if you like to use your own control in -- sol custom config over ac.setWeatherLightsMultiplier(x) and -- ac.setGlowBrightness(x). csp_lights.controlled_by_sol --type=boolean,default=false -- # -- This multi effects all CSP lights, -- if controlled_by_sol is activated csp_lights.multiplier --type=float,min=0,max=4,default=1 --
-- ▌ SKY ▐ -- # -- ### Sky Blue Preset ### -- 0 - flat -- 1 - moderate -- 2 - nice blue -- 3 - dark blue -- 4 - ACC -- 5 - Truck Sim -- 6 - deep blue -- 7 - flight sim -- 8 - custom / custom_config -- 9 - PPoff sky.blue_preset --type=integer,min=0,max=9,default=1 sky.blue_strength --type=float,min=0,max=2,default=1 -- # -- Smog simulation multiplier. -- There are induvidual settings for the tracks. sky.smog --type=float,min=0,max=2,default=0.75 -- # -- the brightness of the horizont while day day.horizon_glow --type=float,min=0,max=10,default=1 -- # -- the brightness of the horizont while night night.horizon_glow --type=float,min=0,max=10,default=1 --
-- ▌ WEATHER ▐ -- # -- increase the brightness differences between sun, sky, clouds and ground weather.HDR_multiplier --type=float,min=0,max=2,default=1 ----------------------------------------------------------------------------------- -- WEATHER EFFECTS -- # -- use weather effects (lightning, ...) weather.use_lightning_effect --type=boolean,default=true ----------------------------------------------------------------------------------- -- ▌ CLOUD/SKY SYSTEM ▐ -- # -- Clouds Render Methods: -- 0 = 2d clouds -- 1 = 3d clouds (tweaked code from Ilja's "Default" implementation) -- 2 = 3d clouds (Sol's advanced cloud system) clouds.render_method --type=integer,min=0,max=2,default=2 -- # -- # -- Set this to true and all 2d cloud texture will be preloaded. -- This reduces stutter in dynamic weather, if VRAM is big enough. clouds.preload_2d_textures --type=boolean,default=false -- # -- ▌ CLOUDS RANDOMIZATION ▐ -- # -- If set to true, clouds are randomized with every reset. clouds.randomize_with_reset --type=boolean,default=false -- Use this as a preset of different fixed cloud positions. clouds.manual_random_seed --type=integer,min=0,max=1000,default=0 --
-- ▌ CLOUDS ▐ -- # clouds.opacity_multiplier --type=float,min=0,max=1,default=1 clouds.shadow_opacity_multiplier --type=float,min=0,max=1,default=1 clouds.distance_multiplier --type=float,min=0.5,max=2,default=1.45 clouds.quality --type=float,min=0.3,max=2,default=0.6 ----------------------------------------------------------------------------------- -- CLOUDS optimizations -- # -- Limit clouds rendering per frame to: -- 0 = no limit, 1 = only clouds in FOV, 2 = clouds__render_per_frame -- If set to 1, all clouds in the FOV will be rendered every frame, the -- remaining clouds will be rendered per clouds__render_per_frame clouds.render_limiter --type=integer,min=0,max=2,default=2 -- # -- To lower cpu consumption, color calculation can be reduced by limiting the -- clouds to render per frame. Notice, you will see the updating then! clouds.render_per_frame --type=integer,min=1,max=100,default=20 ----------------------------------------------------------------------------------- -- # clouds.movement_linked_to_time_progression --type=boolean,default=false -- # clouds.movement_multiplier --type=float,min=0,max=10,default=1 --
-- ▌ STELLAR ▐ -- # -- size of moon and sun sun.size --type=float,min=0.01,max=100,default=1 -- # -- litten atmosphere by the sun sun.sky_bloom --type=float,min=0,max=2,default=0.63 -- litten fog by sun sun.fog_bloom --type=float,min=0,max=2,default=1 -- # -- modify sun reflecting on objects with specular sun.modify_speculars --type=boolean,default=true -- # -- If set to false, the moonlight will not cause shadows. -- This will save gpu consumption. moon.casts_shadows --type=boolean,default=true ----------------------------------------------------------------------------------- -- Sun Dazzle Effect -- ppfilter__modify_godrays (page 1) must be activated ! -- # -- dazzle ratio sun.dazzle_mix --type=float,min=0,max=1,default=0 -- maximum effect strength sun.dazzle_strength --type=float,min=0,max=1,default=0.5 -- the amount of dazzle with sun above 65° sun.dazzle_zenith_multi --type=float,min=0,max=1,default=0 --
-- ▌ AMBIENT ▐ ambient.sun_color_balance --type=float,min=0,max=2,default=1 -- # ambient.use_directional_ambient_light --type=boolean,default=true ambient.use_overcast_sky_ambient_light --type=boolean,default=true -- # ambient.AO_visibility --type=float,min=0,max=1,default=1 ----------------------------------------------------------------------------------- -- ▌ NIGHT ▐ -- # -- seemless blend from night without additional effects to -- maximum Sols's night effects. night.effects_multiplier --type=float,min=0,max=1,default=0.5 -- # -- adjust the ambient brightness from dusk till dawn night.brightness_adjust --type=float,min=0,max=2,default=0.35 -- # -- the brightness of the moonlight night.moonlight_multiplier --type=float,min=0,max=10,default=1 -- # -- the brightness of the stars night.starlight_multiplier --type=float,min=0,max=10,default=1 --
-- ▌ NIGHT LIGHT POLLUTION ▐ -- # -- use light pollusion from the lighting ini nlp.use_light_pollusion_from_track_ini --type=boolean,default=true -- # -- # -- Default night light pollusion, when not used from track. -- # -- Radius in km nlp.radius --type=float,min=0,max=20,default=5 -- # -- Density nlp.density --type=float,min=0,max=10,default=0.5 -- # -- Color nlp.Hue --type=integer,min=0,max=360,default=220 nlp.Saturation --type=float,min=0,max=2,default=0.25 nlp.Level --type=float,min=0,max=1,default=0.05 --
-- ▌ GRAPHICS ▐ -- # gfx.reflections_brightness --type=float,min=0,max=10,default=1 gfx.reflections_saturation --type=float,min=0,max=10,default=1 -- # -- # -- ▌ SOUND ▐ -- # -- Sounds are dependent to the AC MASTER volume -- # sound.wind_volume_interior --type=float,min=0,max=2,default=0.2 sound.wind_volume_exterior --type=float,min=0,max=2,default=1 sound.thunder_volume_interior --type=float,min=0,max=2,default=1 sound.thunder_volume_exterior --type=float,min=0,max=2,default=1 sound.rain_volume_interior --type=float,min=0,max=2,default=1 sound.rain_volume_exterior --type=float,min=0,max=2,default=1 --
-- ▌ DEBUG OPTIONS ▐ -- # debug.runtime --type=boolean,default=false -- sun, moon... debug.solar_system --type=boolean,default=true -- temperature, wind, ambient light... debug.weather --type=boolean,default=false -- dynamic weather plan debug.weather_change --type=boolean,default=false -- weather effects debug.weather_effects --type=boolean,default=false -- id, altitude debug.track --type=boolean,default=false -- direction, altitude debug.camera --type=boolean,default=false -- headlights debug.AI --type=boolean,default=false -- shadows debug.graphics --type=boolean,default=false -- custom config debug.custom_config --type=boolean,default=false -- Auto exposure debug.AE --type=boolean,default=false -- external light pollution from track's lighting debug.light_pollution --type=boolean,default=false --
-- N E R D - O P T I O N S --!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --!! --!! I will not give any support for this --!! Change this to your own needs, if you like to play with the core values of Sol --!! --!! I put this in, because i also like to play, BUT NO SUPPORT from me for this.... --!! --!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -- ▌ NERD SKY ▐ -- # nerd__sky_adjust.Hue --type=float,min=0,max=2,default=1 nerd__sky_adjust.Saturation --type=float,min=0,max=2,default=1 nerd__sky_adjust.Level --type=float,min=0,max=10,default=1 nerd__sky_adjust.SunIntensityFactor --type=float,min=0,max=10,default=1 nerd__sky_adjust.AnisotropicIntensity --type=float,min=0,max=10,default=1 nerd__sky_adjust.Density --type=float,min=0,max=10,default=1 nerd__sky_adjust.Scale --type=float,min=0,max=10,default=1 nerd__sky_adjust.GradientStyle --type=float,min=0.2,max=5,default=1 nerd__sky_adjust.InputYOffset --type=float,min=-2,max=2,default=0 --
-- ▌ NERD SUN ▐ -- # nerd__sun_adjust.ls_Hue --type=float,min=0,max=2,default=1 nerd__sun_adjust.ls_Saturation --type=float,min=0,max=2,default=1 nerd__sun_adjust.ls_Level --type=float,min=0,max=10,default=1 nerd__sun_adjust.ap_Level --type=float,min=0,max=10,default=1 ----------------------------------------------------------------------------------- -- NERD SPECULARS -- # nerd__speculars_adjust.Level --type=float,min=0,max=10,default=1 --
-- ▌ NERD CLOUDS ▐ -- # nerd__clouds_adjust.Saturation --type=float,min=0,max=10,default=1 nerd__clouds_adjust.Saturation_limit --type=float,min=0,max=10,default=1 nerd__clouds_adjust.Lit --type=float,min=0,max=10,default=1 nerd__clouds_adjust.Contour --type=float,min=0,max=10,default=1 --
-- ▌ NERD AMBIENT ▐ -- # nerd__ambient_adjust.Hue --type=float,min=0,max=2,default=1 nerd__ambient_adjust.Saturation --type=float,min=0,max=2,default=1 nerd__ambient_adjust.Level --type=float,min=0,max=10,default=1 -- # -- Directional ambient light nerd__directional_ambient_light.Level --type=float,min=0,max=10,default=1 -- Overcast sky ambient light nerd__overcast_sky_ambient_light.Level --type=float,min=0,max=10,default=1 --
-- ▌ NERD FOG ▐ -- # nerd__fog_custom_distant_fog.use --type=boolean,default=false nerd__fog_custom_distant_fog.distance --type=integer,min=1000,max=50000,default=30000 nerd__fog_custom_distant_fog.blend --type=float,min=0,max=2,default=0.85 nerd__fog_custom_distant_fog.density --type=float,min=0,max=10,default=1.75 nerd__fog_custom_distant_fog.exponent --type=float,min=0,max=10,default=0.75 nerd__fog_custom_distant_fog.backlit --type=float,min=0,max=1,default=0.05 nerd__fog_custom_distant_fog.sun --type=float,min=0,max=10,default=1 nerd__fog_custom_distant_fog.sky --type=float,min=-4,max=1,default=0 nerd__fog_custom_distant_fog.night --type=float,min=0,max=1,default=0 nerd__fog_custom_distant_fog.Hue --type=integer,min=0,max=360,default=220 nerd__fog_custom_distant_fog.Saturation --type=float,min=0,max=10,default=0.5 nerd__fog_custom_distant_fog.Level --type=float,min=0,max=10,default=2.5 --
-- ▌ NERD MOON ▐ -- # nerd__moon_adjust.low_Hue --type=integer,min=0,max=360,default=32 nerd__moon_adjust.low_Saturation --type=float,min=0,max=10,default=1.6 nerd__moon_adjust.low_Level --type=float,min=0,max=10,default=3.6 nerd__moon_adjust.high_Hue --type=integer,min=0,max=360,default=210 nerd__moon_adjust.high_Saturation --type=float,min=0,max=10,default=0.3 nerd__moon_adjust.high_Level --type=float,min=0,max=10,default=2 nerd__moon_adjust.mie_Exponent --type=float,min=0,max=100,default=15 nerd__moon_adjust.mie_Multi --type=float,min=0,max=10,default=1.5 nerd__moon_adjust.ambient_ratio --type=float,min=0,max=10,default=0.5 -- ▌ NERD STARS ▐ -- # nerd__stars_adjust.Saturation --type=float,min=0,max=10,default=1 nerd__stars_adjust.Exponent --type=float,min=0,max=10,default=1 --
-- ▌ NERD NIGHT SKY ▐ -- # nerd__night_sky.Hue --type=integer,min=0,max=360,default=220 nerd__night_sky.Saturation --type=float,min=0,max=10,default=0.5 nerd__night_sky.Level --type=float,min=0,max=1,default=0 nerd__night_sky.Size --type=float,min=0,max=1,default=0.5 -- ▌ NERD CSP Lights ▐ -- # nerd__csp_lights_adjust.bounced_day --type=float,min=0,max=10,default=0 nerd__csp_lights_adjust.bounced_night --type=float,min=0,max=10,default=1 nerd__csp_lights_adjust.emissive_day --type=float,min=0,max=10,default=0.65 nerd__csp_lights_adjust.emissive_night --type=float,min=0,max=10,default=1 --
-- ▌ TRACKS ADAPTIONS ▐ -- ▌ for ▐ -- # -- # -- # -- # -- ▌ This values are track individual values ▐ -- ▌ and can be configured in the track's config. ▐ -- ▌ "reset to defaults" has no effect on these values. ▐ -- # -- Technical fog (distance fog) adjustments TA.ta_fog_level --type=float,min=0,max=10,default=0,saveable=false TA.ta_fog_blend --type=float,min=0,max=10,default=0,saveable=false TA.ta_fog_distance --type=float,min=0,max=10,default=0,saveable=false -- # -- The angle where sun is faded in/out TA.ta_sun_dawn --type=float,min=-10,max=10,default=0,saveable=false TA.ta_sun_dusk --type=float,min=-10,max=10,default=0,saveable=false -- # -- The local humidity correction -- It mainly has in influence on the distant look -- Use 0 for desserts, -- 75% or higher for location near big waters TA.ta_humidity_offset --type=float,min=0,max=1,default=0,saveable=false --
-- Local smog setting TA.ta_smog_morning --type=float,min=0,max=1,default=0,saveable=false TA.ta_smog_noon --type=float,min=0,max=1,default=0,saveable=false TA.ta_smog_evening --type=float,min=0,max=1,default=0,saveable=false -- # -- Exposure fix -- Do not use this as a graphical tool. -- This is just a fast fix for too bright track textures. -- The track's problems should be solved in an other way. TA.ta_exp_fix --type=float,min=0.25,max=1.75,default=1.0,saveable=false -- # -- Cloud's horizont offset TA.ta_horizon_offset --type=float,min=-10,max=10,default=0,saveable=false -- Cloud's distant look offset TA.ta_dome_size --type=integer,min=15000,max=50000,default=35000,saveable=false