local function renderBillboard(passID, frameIndex, uniqueKey) render.setBlendMode(render.BlendMode.AlphaTest) render.setDepthMode(render.DepthMode.Normal) render.shaderedQuad({ p1 = vec3(0, 80, 0), p2 = vec3(0, 80, 2e4), p3 = vec3(2e4, 80, 2e4), p4 = vec3(2e4, 80, 0), textures = { }, values = { }, shader = 'shaders/surface.fx' }) end RenderTrackSubscribe(render.PassID.Main, renderBillboard)