-------- -- Some general constant values, should not be changed real-time. -------- TimelapsyCloudSpeed = true -- change to false to stop clouds from moving all fast if time goes faster SmoothTransition = true -- smooth transition between weather types (even if change was sudden) BlurShadowsWhenSunIsLow = false -- reduce shadows resolution for when sun is low BlurShadowsWithFog = true -- reduce shadows resolution with thick fog UseLambertGammaFix = true -- fixes darker surfaces when sun is low SunRaysCustom = false -- use fully custom sun ray parameters instead of SunRaysIntensity SunRaysIntensity = 0.02 -- some good PP-filters expode with sun rays at full strength for some reason UseGammaFix = false GammaFixBrightnessOffset = 0.01 GammaFixLightsDivisor = 100 SceneBrightnessMultNoPP = 2 -- without post-processing active: brightness multiplier for the whole scene SceneBrightnessMultPP = 3 -- with post-processing active: brightness multiplier for the scene (in most cases, gets compensated by auto-exposure) FilterBrightnessMultPP = 1.0 -- with post-processing active: brightness adjustment applied after auto-exposure function InitializeConsts(useGammaFix) ac.useLinearColorSpace(useGammaFix, GammaFixLightsDivisor) ac.setWeatherLightsMultiplier(1) ac.setWeatherLightsMultiplier2(1) ac.setWeatherLightsRangeFactor(useGammaFix and 1 or 0.5) ac.setWeatherBouncedLightMultiplier(rgb.new(useGammaFix and 0.45 or 0.35)) UseGammaFix = useGammaFix for _, v in ipairs(OnGammaFixChange) do v() end collectgarbage('collect') if useGammaFix then SunIntensity = 12 SunLightIntensity = 1 AmbientLightIntensity = 5 FogBacklitIntensity = 1 MoonLightMult = 0.005 SkyBrightness = 1 AdaptationSpeed = 2 AdaptationSpeed = 10 SunColor = rgb(1, 1, 1) MoonColor = rgb(1, 1.5, 2) LightPollutionBrightness = 0.002 else SunIntensity = 12 -- how bright sun is in general SunLightIntensity = UseLambertGammaFix and 0.7 or 1 -- brightness of sun light cast on the scene AmbientLightIntensity = 10 -- brightness of ambient light on the scene FogBacklitIntensity = 2 -- brightness of fog backlit MoonLightMult = 0.5 -- how bright is moon light SkyBrightness = 0.5 -- sky brightness multiplier AdaptationSpeed = 10 SunColor = rgb(1, 0.95, 0.9) MoonColor = rgb(0.6, 1.2, 2):scale(1.5) LightPollutionBrightness = 0.1 end end InitializeConsts(ScriptSettings.LINEAR_COLOR_SPACE.ENABLED) CloudUseAtlas = true CloudSpawnScale = 0.5 CloudCellSize = 2000 CloudCellDistance = 6 CloudDistanceShiftStart = 4000 CloudDistanceShiftEnd = 10000 CloudFadeNearby = 1000 DynCloudsMinHeight = 400 DynCloudsMaxHeight = 1200 DynCloudsDistantHeight = 250 HoveringMinHeight = 1200 HoveringMaxHeight = 1600 CloudShapeShiftingSpeed = 0.003 CloudShapeMovingSpeed = 0.05