[LINEAR_COLOR_SPACE] ; Linear color space ENABLED=1 ; Use linear color space; 1 or 0 DIM_EMISSIVES=1 ; Dim emissives during the day (when disabled, emissives intensity is unrealistically boosted during the day to keep them more visible); 1 or 0 ; DEV_MODE=0 ; Developer mode (adds a new settings app and shows a color space label); 1 or 0 BLUE_NIGHTS=0 ; Blue nights (did you know that the reason why moon is often depicted blue despit reflecting white sun light is because human eyes perceive colors more bluish when dark?); 1 or 0; new __HINT_BOTTOM=Changes entire AC rendering to finally be gamma-correct, taking into account logarithmic nature of human perception. Still pretty WIP, could create a bunch of visual glitches. Also updates WeatherFX style giving it a fresher and more accurate look. [POSTPROCESSING] ; Post-processing LIGHTWEIGHT_REPLACEMENT=0 ; Replace YEBIS with lightweight alternative; 1 or 0 FILM_GRAIN=0 ; Add a bit of film grain (does not affect first person view); from 0 to 2, perc; only with LIGHTWEIGHT_REPLACEMENT LENS_DIRT=0 ; Add a bit of dirt to lens (does not affect first person view); from 0 to 2, perc; only with LIGHTWEIGHT_REPLACEMENT GLARE_CHROMATIC_ABERRATION=1 ; Chromatic aberration for glare; 1 or 0; only with LIGHTWEIGHT_REPLACEMENT __HINT_BOTTOM=Alternative post-processing tries to match original YEBIS behavior and respect selected post-processing filter, but some effects are implemented differently, and others are a lot more basic (such as glare), but creates a lot less load on both CPU and GPU. If you need all the performance you can get, disable glare, DOF and sun rays in AC video settings.

Please note: currently auto-exposure implementation does not match original, so PP filters might need to be changed (and changed more in the future once auto-exposure implementation improves). Or just use a filter without auto-exposure for now. [EXTRA_EFFECTS] UPPER_CLOUDS=1 ; Upper cloud layers; 1 or 0 AURORAS=1 ; Auroras (usually happen on nothern tracks at dates with large sightings in real life); 1 or 0 FOG_ABOVE=1 ; Fog above (occurs on tracks with tall buildings or generally going uphill); 1 or 0 RAIN_HAZE=1 ; Rain haze (occurs in rainy weather); 1 or 0 LIGHTNING=1 ; Lightning (happens in thunderstorms); 1 or 0 ECLIPSE=1 ; Extra eclipse glow; hidden