--[[ avialable weather types : LightThunderstorm, Thunderstorm, HeavyThunderstorm LightDrizzle, Drizzle, HeavyDrizzle LightRain, Rain, HeavyRain LightSnow, Snow, HeavySnow LightSleet, Sleet, HeavySleet Clear, FewClouds, ScatteredClouds, BrokenClouds, OvercastClouds Fog, Mist, Smoke, Haze Sand, Dust Squalls, Tornado, Hurricane Windy Hail ]] -- add a weather in the sequence by calling add_weather_slot() __SOL_WEATHER_PLAN:add_weather_slot({ -- weather type weather = "ScatteredClouds", -- hold this weather for n seconds time_holding = 60, -- change to next weather in n seconds / if -1 -> no change time_changing = 120, -- temperatures temperature_ambient = 32, temperature_road = 36 }) __SOL_WEATHER_PLAN:add_weather_slot({ weather = "BrokenClouds", time_holding = 60, time_changing = 120, temperature_ambient = 27, temperature_road = 32}) __SOL_WEATHER_PLAN:add_weather_slot({ weather = "OvercastClouds", time_holding = 60, time_changing = 120, temperature_ambient = 22, temperature_road = 25}) __SOL_WEATHER_PLAN:add_weather_slot({ weather = "LightThunderstorm", time_holding = 0, time_changing = 120, temperature_ambient = 24, temperature_road = 17}) __SOL_WEATHER_PLAN:add_weather_slot({ weather = "Thunderstorm", time_holding = 0, time_changing = 120, temperature_ambient = 21, temperature_road = 16}) __SOL_WEATHER_PLAN:add_weather_slot({ weather = "HeavyThunderstorm", time_holding = 60, time_changing = 120, temperature_ambient = 19, temperature_road = 15}) __SOL_WEATHER_PLAN:add_weather_slot({ weather = "Rain", time_holding = 120, time_changing = 120, temperature_ambient = 15, temperature_road = 13})