return function () if math.random() > 0.95 then ac.findMeshes('7WALL'):setMaterialTexture('txDiffuse', { callback = function (dt) display.rect({ pos = vec2(), size = vec2(200 + 200 * math.random(), 200), color = rgbm.colors.white }) end, textureSize = vec2(512, 512), region = { from = vec2(0, 0), size = vec2(512, 512) }, background = nil }) end end