---@class ManeuverBase : ClassBase local ManeuverBase = class('ManeuverBase') ManeuverBase.ManeuverNone = 0 ManeuverBase.ManeuverRegular = 1 ManeuverBase.ManeuverTight = 2 function ManeuverBase:detach() error('Not implemented') end ---@param speedKmh number ---@param dt number ---@return boolean function ManeuverBase:advance(speedKmh, dt) error('Not implemented') end ---@return number function ManeuverBase:distanceToNextCar() error('Not implemented') end function ManeuverBase:ensureActive() error('Not implemented') end ---@param v vec3 ---@param estimate boolean ---@return vec3|nil @Vector if position is calculated here and LaneCursor does not need to be used function ManeuverBase:calculateCurrentPosInto(v, estimate) error('Not implemented') end ---@return boolean function ManeuverBase:shouldDetachFromLane() return false end ---@return boolean function ManeuverBase:handlesDistanceToNext() return false end ---@return boolean function ManeuverBase:handlesDistanceToBlocking() return false end ---@return boolean function ManeuverBase:getManeuverType() return ManeuverBase.ManeuverNone end return ManeuverBase