function script.update() ui.renderShader({ p1 = vec2(), p2 = ui.windowSize(), blendMode = render.BlendMode.Opaque, textures = { txInput = 'dynamic::screen', txDepth = 'dynamic::depth', txNoise = 'dynamic::noise', -- only available for PP-filters, for other scripts please include your own noise texture txHDR = 'dynamic::hdr' }, values = {}, shader = 'filter.fx' }) end