local LocalGates = require('local_gates') return { gates = { { type = "start", position = vec3(-130.413, 18.842, -474.368), rotation = 109.984, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 11.400} }, { type = "normal", position = vec3(-152.275, 18.351, -352.536), rotation = 0.597, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00, target_angle = 17 }, { type = "normal", position = vec3(-183.705, 20.576, -281.747), rotation = 65.864, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.50, target_angle = 30 }, { type = "normal", position = vec3(-250.163, 19.269, -268.716), rotation = 67.642, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00, target_angle = 30 }, { type = "OZ", position = vec3(-266.241, 16.979, -233.069), rotation = -83.377, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 3.840}, score_multiplier = 0.25, target_angle = 30 }, { type = "normal", position = vec3(-228.304, 20.605, -191.511), rotation = 258.252, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00, target_angle = 30 }, { type = "finish", position = vec3(-191.718, 22.549, -206.854), rotation = 340.047, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 9.380} }, }, noGoZones = { }, trajectoryGates = { }, mapSettings = { scale = { x = 1.000, y = 1.000 }, curvature = 1.460, rotation = -148.500, tension = -0.070, mergeDistance = 5.000, lineWidth = 60.000, startLine = { length = 34.200, angle = 0.000 }, finishLine = { length = 30.800, angle = 0.000 } }, squareSettings = { { index = 1, offset = vec2(0.000, 0.000), rotation = 199.984, size = {width = 40.000, height = 15.000}, deleted = false }, { index = 2, offset = vec2(10.000, -73.000), rotation = 142.700, size = {width = 25.000, height = 10.000}, deleted = false }, { index = 3, offset = vec2(49.000, -37.000), rotation = 19.700, size = {width = 26.000, height = 10.000}, deleted = false }, { index = 4, offset = vec2(-29.000, 39.000), rotation = 22.000, size = {width = 26.000, height = 10.000}, deleted = false }, { index = 5, offset = vec2(-45.000, 17.000), rotation = 57.100, size = {width = 12.000, height = 2.000}, deleted = false }, { index = 6, offset = vec2(32.000, -39.000), rotation = 59.300, size = {width = 26.000, height = 10.000}, deleted = false }, { index = 7, offset = vec2(0.000, 0.000), rotation = 430.047, size = {width = 40.000, height = 15.000}, deleted = false }, }, mapTexts = { { text = "Start", position = vec2(-265.562, -216.160) }, { text = "Finish", position = vec2(-176.425, -459.013) }, { text = "TG-1", position = vec2(-219.380, -372.539) }, { text = "TG-2", position = vec2(-191.536, -399.209) }, { text = "TG-3", position = vec2(-176.425, -314.352) }, { text = "OZ-1", position = vec2(-167.087, -379.813) }, { text = "TG-4", position = vec2(-148.750, -467.095) }, }, entrySpeedLine = { position = vec3(-156.768, 18.453, -361.454), rotation = 6.653, size = {width = 0.100, length = 15.000} }, maxAllowedTransitions = 2, startPosition = vec3(-106.914, 19.512, -551.278), startRotation = -70.906, alternateStartPosition = vec3(-128.957, 18.888, -477.214), alternateStartRotation = -66.894, perfectEntrySpeed = 120, gatesTransparency = { normal = 1.0, start = 1.0, finish = 1.0, oz = 1.0, noGoZone = 1.0, trajectory = 1.0 } }