local LocalGates = require('local_gates') return { gates = { { type = "start", position = vec3(-240.155, 0.821, 122.037), rotation = 65.000, pitch = -4.2, roll = 0.0, size = {width = 0.100, length = 15.240} }, { type = "normal", position = vec3(110.754, 3.387, -15.442), rotation = 90.000, pitch = 0.0, roll = 0.0, size = {width = 2.800, length = 7.940}, score_multiplier = 2.00 }, { type = "normal", position = vec3(103.650, 3.539, 62.590), rotation = 97.000, pitch = 0.0, roll = 0.0, size = {width = 2.500, length = 5.500}, score_multiplier = 1.00 }, { type = "normal", position = vec3(14.270, 2.100, 44.750), rotation = 95.000, pitch = 0.5, roll = 0.0, size = {width = 2.300, length = 7.300}, score_multiplier = 1.00 }, { type = "normal", position = vec3(-66.230, 0.545, 67.950), rotation = 72.000, pitch = 0.7, roll = 0.0, size = {width = 2.300, length = 5.500}, score_multiplier = 1.00 }, { type = "normal", position = vec3(-150.430, 0.930, 58.510), rotation = 104.000, pitch = 0.0, roll = -6.0, size = {width = 2.300, length = 4.700}, score_multiplier = 1.00 }, { type = "OZ", position = vec3(-167.540, 1.250, 55.340), rotation = 0.000, pitch = 6.0, roll = 0.0, size = {width = 0.100, length = 2.700}, score_multiplier = 0.20 }, { type = "OZ", position = vec3(-186.110, 1.207, 63.940), rotation = 140.000, pitch = -6.0, roll = 0.0, size = {width = 0.100, length = 2.700}, score_multiplier = 0.20 }, { type = "OZ", position = vec3(-195.910, 1.238, 85.240), rotation = 95.000, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.700}, score_multiplier = 0.20, heightOffset = 0.000 }, { type = "OZ", position = vec3(-190.270, 1.335, 105.440), rotation = 55.000, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.700}, score_multiplier = 0.20, heightOffset = 0.000 }, { type = "OZ", position = vec3(-176.110, 1.089, 116.170), rotation = 20.000, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.700}, score_multiplier = 0.20, heightOffset = 0.000 }, { type = "normal", position = vec3(-139.720, 0.682, 116.830), rotation = 85.000, pitch = 0.0, roll = 0.0, size = {width = 2.300, length = 5.700}, score_multiplier = 1.00 }, { type = "finish", position = vec3(-137.063, 0.657, 111.960), rotation = 173.100, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 11.680} }, }, noGoZones = { { position = vec3(-181.176, 0.109, 97.172), rotation = 420.371, size = {width = 0.100, length = 3.180} }, }, trajectoryGates = { }, mapSettings = { scale = { x = 1.000, y = 1.000 }, curvature = 1.110, rotation = 154.700, tension = -0.180, mergeDistance = 14.100, lineWidth = 60.000, startLine = { length = 35.000, angle = -0.000 }, finishLine = { length = 28.300, angle = 0.000 } }, squareSettings = { { index = 1, offset = vec2(0.000, 0.000), rotation = 155.000, size = {width = 40.000, height = 15.000}, deleted = false }, { index = 2, offset = vec2(0.000, 0.000), rotation = 180.000, size = {width = 40.000, height = 15.000}, deleted = true }, { index = 3, offset = vec2(100.000, 25.000), rotation = -19.800, size = {width = 34.000, height = 12.000}, deleted = false }, { index = 4, offset = vec2(51.000, -69.000), rotation = -11.000, size = {width = 34.000, height = 12.000}, deleted = false }, { index = 5, offset = vec2(83.000, 0.000), rotation = -43.900, size = {width = 34.000, height = 12.000}, deleted = false }, { index = 6, offset = vec2(34.000, -67.000), rotation = 162.000, size = {width = 34.000, height = 12.000}, deleted = false }, { index = 7, offset = vec2(2.000, 52.000), rotation = -15.400, size = {width = 34.000, height = 12.000}, deleted = false }, { index = 8, offset = vec2(35.000, 0.000), rotation = 35.100, size = {width = 12.000, height = 2.000}, deleted = false }, { index = 9, offset = vec2(28.000, -9.000), rotation = 6.600, size = {width = 12.000, height = 2.000}, deleted = false }, { index = 10, offset = vec2(27.000, -7.000), rotation = -15.400, size = {width = 12.000, height = 2.000}, deleted = false }, { index = 11, offset = vec2(30.000, -10.000), rotation = 145.000, size = {width = 12.000, height = 2.000}, deleted = false }, { index = 12, offset = vec2(21.000, -27.000), rotation = 110.000, size = {width = 12.000, height = 2.000}, deleted = false }, { index = 13, offset = vec2(27.000, -67.000), rotation = -24.100, size = {width = 34.000, height = 12.000}, deleted = false }, { index = 14, offset = vec2(0.000, 0.000), rotation = 263.100, size = {width = 40.000, height = 15.000}, deleted = false }, { index = 15, offset = vec2(19.000, 11.000), rotation = -11.000, size = {width = 12.000, height = 2.000}, deleted = false }, }, mapTexts = { { text = "Finish", position = vec2(-65.579, 14.018) }, { text = "Start", position = vec2(49.782, -15.246) }, { text = "TG-1", position = vec2(-115.583, 110.646) }, { text = "TG-2", position = vec2(-234.891, 62.921) }, { text = "TG-3", position = vec2(-116.460, 79.026) }, { text = "TG-4", position = vec2(-105.933, 35.425) }, { text = "TG-5", position = vec2(-23.470, 52.512) }, { text = "TG-6", position = vec2(-48.911, -8.175) }, { text = "NG-1", position = vec2(-9.872, 20.303) }, { text = "OZ-1", position = vec2(19.078, -3.658) }, }, maxAllowedTransitions = 3, startPosition = vec3(-141.238, 1.252, 182.578), startRotation = -6.418, alternateStartPosition = vec3(-235.140, 0.548, 123.542), alternateStartRotation = 40.311, perfectEntrySpeed = 165, gatesTransparency = { normal = 0.0, start = 1.0, finish = 1.0, oz = 1.0, noGoZone = 1.0, trajectory = 1.0 } }