local LocalGates = require('local_gates') return { gates = { { type = "start", position = vec3(-178.696, -12.945, -284.981), rotation = 160.576, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 9.650} }, { type = "normal", position = vec3(-256.092, -10.361, -244.860), rotation = 45.751, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00 }, { type = "normal", position = vec3(-281.530, -8.843, -204.757), rotation = 16.837, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00 }, { type = "normal", position = vec3(-266.198, -6.340, -160.513), rotation = -34.088, pitch = 0.0, roll = 0.0, size = {width = 1.350, length = 3.450}, score_multiplier = 1.00 }, { type = "normal", position = vec3(-250.841, -3.414, -136.861), rotation = -63.174, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00 }, { type = "finish", position = vec3(-221.835, -1.476, -131.290), rotation = 16.844, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 8.680} }, }, noGoZones = { { position = vec3(-257.266, -5.158, -149.954), rotation = 215.598, size = {width = 0.100, length = 2.400} }, }, trajectoryGates = { }, maxAllowedTransitions = 99, startPosition = vec3(-131.792, -14.466, -303.818), startRotation = 20.982, alternateStartPosition = vec3(-176.135, -13.028, -286.083), alternateStartRotation = -21.993, gatesTransparency = 1.0 }