local LocalGates = require('local_gates') return { gates = { { type = "start", position = vec3(-20.332, 7.952, -152.312), rotation = 133.487, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 12.630}, line_width = 1.00, color_r = 0.90, color_g = 0.90, color_b = 0.90 }, { type = "normal", position = vec3(-222.412, 3.358, -136.845), rotation = 89.033, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.50, target_angle = 50, line_width = 1.26, color_r = 1.00, color_g = 1.00, color_b = 1.00 }, { type = "OZ", position = vec3(-243.512, 1.903, -122.466), rotation = 136.647, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.690}, score_multiplier = 0.33, target_angle = 30, line_width = 2.00 }, { type = "OZ", position = vec3(-247.652, 1.677, -117.137), rotation = 116.385, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.500}, score_multiplier = 0.33, target_angle = 30, line_width = 2.00, color_r = 0.90, color_g = 0.90, color_b = 0.90 }, { type = "OZ", position = vec3(-249.994, 1.661, -109.934), rotation = 92.677, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.500}, score_multiplier = 0.33, target_angle = 30, line_width = 2.00 }, { type = "normal", position = vec3(-238.367, 2.680, -84.939), rotation = -66.591, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00, target_angle = 50, line_width = 1.26, color_r = 1.00, color_g = 1.00, color_b = 1.00 }, { type = "normal", position = vec3(-189.961, 2.832, -75.274), rotation = -67.742, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00, target_angle = 30, line_width = 1.26, color_r = 1.00, color_g = 1.00, color_b = 1.00 }, { type = "OZ", position = vec3(-153.770, 3.375, -20.020), rotation = 126.802, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.500}, score_multiplier = 0.33, target_angle = 30, line_width = 2.00 }, { type = "OZ", position = vec3(-159.765, 3.192, -11.754), rotation = 130.290, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.500}, score_multiplier = 0.33, target_angle = 30, line_width = 2.00 }, { type = "OZ", position = vec3(-166.558, 3.074, -4.578), rotation = 134.317, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.500}, score_multiplier = 0.33, target_angle = 30, line_width = 2.00 }, { type = "normal", position = vec3(-221.630, 2.315, 4.955), rotation = 100.451, pitch = 0.0, roll = 0.0, size = {width = 2.000, length = 5.000}, score_multiplier = 1.00, target_angle = 50, line_width = 1.26, color_r = 1.00, color_g = 1.00, color_b = 1.00 }, { type = "finish", position = vec3(-255.638, 2.003, -6.597), rotation = 190.648, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 11.390} }, }, noGoZones = { { position = vec3(-166.847, 2.307, -17.597), rotation = -50.851, size = {width = 0.100, length = 3.850} }, { position = vec3(-259.521, 2.742, -116.792), rotation = 101.033, size = {width = 0.100, length = 5.000} }, }, trajectoryGates = { { type = "trajectory", position = vec3(-243.871, 3.199, -135.070), rotation = 162.322, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.420} }, { type = "trajectory", position = vec3(-260.085, 2.782, -101.848), rotation = -93.948, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 2.990} }, { type = "trajectory", position = vec3(-160.274, 2.758, -51.438), rotation = 56.734, pitch = 0.0, roll = 0.0, size = {width = 0.100, length = 5.740} }, }, mapSettings = { scale = { x = 1.210, y = 1.300 }, curvature = 1.420, rotation = 145.300, tension = -0.750, mergeDistance = 20.000, lineWidth = 46.400, startLine = { length = 31.700, angle = -0.000 }, finishLine = { length = 30.800, angle = -0.000 } }, squareSettings = { { index = 1, offset = vec2(0.000, 0.000), rotation = 223.487, size = {width = 40.000, height = 15.000}, deleted = false }, { index = 2, offset = vec2(9.000, 49.000), rotation = -43.900, size = {width = 28.000, height = 12.000}, deleted = false }, { index = 3, offset = vec2(-13.000, 10.000), rotation = -15.400, size = {width = 11.000, height = 2.000}, deleted = true }, { index = 4, offset = vec2(-21.000, 4.000), rotation = -50.500, size = {width = 11.000, height = 2.000}, deleted = false }, { index = 5, offset = vec2(-17.000, -0.000), rotation = -63.700, size = {width = 11.000, height = 2.000}, deleted = true }, { index = 6, offset = vec2(-37.000, -29.000), rotation = -24.100, size = {width = 32.000, height = 12.000}, deleted = false }, { index = 7, offset = vec2(-85.000, 0.000), rotation = 28.500, size = {width = 30.000, height = 12.000}, deleted = false }, { index = 8, offset = vec2(-12.000, 1.000), rotation = -17.600, size = {width = 11.000, height = 2.000}, deleted = true }, { index = 9, offset = vec2(-16.000, 2.000), rotation = 0.000, size = {width = 11.000, height = 2.000}, deleted = false }, { index = 10, offset = vec2(-13.000, 7.000), rotation = 13.200, size = {width = 12.000, height = 2.000}, deleted = true }, { index = 11, offset = vec2(-48.000, 0.000), rotation = -50.500, size = {width = 30.000, height = 12.000}, deleted = false }, { index = 12, offset = vec2(0.000, 0.000), rotation = 280.648, size = {width = 40.000, height = 15.000}, deleted = false }, { index = 13, offset = vec2(4.000, 33.000), rotation = -8.800, size = {width = 12.000, height = 2.000}, deleted = false }, { index = 14, offset = vec2(-58.000, 44.000), rotation = -19.800, size = {width = 12.000, height = 2.000}, deleted = false }, }, mapTexts = { { text = "NG-1", position = vec2(-77.100, -90.079) }, { text = "NG-2", position = vec2(-150.927, -112.546) }, { text = "Start", position = vec2(-218.577, -4.256) }, { text = "Finish", position = vec2(-111.219, -151.413) }, { text = "TG-1", position = vec2(-95.042, -53.458) }, { text = "TG-2", position = vec2(-113.572, -111.423) }, { text = "TG-3", position = vec2(-179.458, -84.238) }, { text = "TG-4", position = vec2(-185.340, -143.101) }, { text = "OZ-1", position = vec2(-120.337, -84.013) }, { text = "OZ-2", position = vec2(-198.870, -108.502) }, }, entrySpeedLine = { position = vec3(-184.377, 3.168, -134.290), rotation = 87.124, length = 10.000 }, maxAllowedTransitions = 2, startPosition = vec3(3.205, 11.883, -183.238), startRotation = -60.166, alternateStartPosition = vec3(-18.467, 8.246, -155.801), alternateStartRotation = -47.508, perfectEntrySpeed = 120, gatesTransparency = { normal = 1.0, start = 1.0, finish = 1.0, oz = 1.0, noGoZone = 1.0, trajectory = 1.0 } }