; Various helpers for materials libraries [MIXIN: _DisableDev] @ACTIVE = $DisableDev ACTIVE = 0 [TEMPLATE: _DeactivateDevMaterial] @MIXIN = _DisableDev [MIXIN: _MeshesFilter] @ACTIVE = ${Meshes:count} MESHES = ${Meshes} [MIXIN: _MaterialsFilter] @ACTIVE = ${Materials:count} MATERIALS = ${Materials} [TEMPLATE: _Base_Material_Custom] ACTIVE = $" ${Meshes:count} + ${Materials:count} " @OUTPUT = SHADER_REPLACEMENT_0_... @MIXIN = _MeshesFilter @MIXIN = _MaterialsFilter FILL_MISSING_TEXTURES = 1 [USE: functions_base.lua] PRIVATE = 0