[ℹ] FULLNAME=Skidmarks FX PREVIEW=https://acstuff.club/images/modules/skidmarks_fx.jpg?1 DESCRIPTION=Replaces skidmarks with a new implementation with offroad versions and optional saving across sessions. SHORT_DESCRIPTION=New skidmarks implementation [BASIC] ; Extension ENABLED=1 ; Active (set to 0 to disable Skidmarks FX); 1 or 0 [NEW_IMPLEMENTATION] ; New implementation ENABLED=1 ; Use new implementation; 1 or 0 LIMIT=200 ; Maximum amount of bits; from 1k to 800, round to 10 ADVANCED_BLENDING=0 ; Advanced blending (subsequent bits wipe out previous bits to improve the way skidmarks look when overlapping); 1 or 0 SAVE_BETWEEN_SESSIONS=0 ; Save skidmarks between game launches (marks from older sessions will be slightly faded); 1 or 0 ; OPTIMIZE_LOADING_LAYERS2=1 ; Optimize overlaying marks during loading to improve rendering performance (fades out traces that overlap too much); 1 or 0 SHOW_WIREFRAME=0 ;; hidden __HINT_BOTTOM=New skidmarks implementation adds dirt tracks and traces of blown wheels, increases amount of skidmarks AC can keep track of, improves general look and performance and more. [NEW_IMPLEMENTATION_SAVING] ; hidden FADE_LOADED_BASE=0, 0 ; fixed fading when loading saved skidmarks, multiplier and fixed offset: ; alpha = alpha * (1 − X) − Y FADE_LOADED_DAYS=0.03, 1 ; fading based on number of days passed since data was saved, multiplier and fixed offset: ; alpha = alpha * (1 − days_passed × X) − days_passed × Y FADE_MULT_OFFROAD=10 ; fading multiplier for dirt FADE_MULT_DIRT=10 ; fading multiplier for dirt FADE_MULT_SCRATCH=3 ; fading multiplier for rim tracks [STORAGE] ; Skidmarks storing tweaks RESET_WITH_NEW_SESSION=0 ; Reset with new session in multi-session race; 1 or 0 RESET_WITH_RESTART=0 ; Reset with restart; 1 or 0 RESTORE_AFTER_REPLAY=0 ; Restore when leaving replay mode (always enabled with new implementation); 1 or 0; not available with NEW_IMPLEMENTATION/ENABLED [DEV] ; Development options DUMP_SKIDMARKS_AS_OBJ = 0 ; Save as OBJ model (stores skidmarks in skidmarks.obj in track folder during loading); 1 or 0