[ℹ] FULLNAME=Reflections FX PREVIEW=https://acstuff.club/images/modules/reflections_fx.jpg DESCRIPTION=Improves interior reflections by masking outside ones with silhouette of car interior SHORT_DESCRIPTION=Improves interior reflections ; URL=https://trello.com/c/CfuT5QqM/28-particles-fx [BASIC] ; Extension ENABLED=1 ; Active (set to 0 to disable Reflections FX); 1 or 0 [TWEAKS] CUBEMAP_FOR_FOCUSED_CAR=0 ; Shot cubemap around focused car rather than camera (not recommended); 1 or 0 [MAIN_CUBEMAP] ; General cubemap reflections ; USE_PROPER_IBL2=1 ; Use proper physically-based sampling; 1 or 0 ; USE_INTERIOR_MASK2=1 ; Use interior masking; 1 or 0 USE_64BPP_2=0 ; Use 64 bits per pixel for custom cubemaps; hidden ; PREFILTER_CUBEMAP2=1 ; Prefilter reflections to improve general look; 1 or 0 REPROJECT_PARTIAL=1 ; Reproject partially updated cubemap (makes one face per frame feel like six); 1 or 0 ; BATCH_PROCESSING2=1 ; Batch processing (should slightly improve performance); 1 or 0 RESOLUTION2=512 ; Main resolution (with physically-based sampling large cubemaps can make things slow and mess up shading); "512×512 (recommended)" is 512, "1024×1024" is 1024, "2048×2048 (not recommended)" is 2048 __HINT_BOTTOM=For better performance, set cubemap update rate in AC Video Settings to one or two faces per frame and use reprojection instead. [MAIN_CUBEMAP_DEV] ; hidden USE_64BPP=0 [INTERIOR_CUBEMAP] ; hidden ; Reflections masking in interior ; BATCH_PROCESSING2=1 ; Batch processing (should slightly improve performance); 1 or 0 [REFRACTING_HEADLIGHTS2] ; hidden ; Refracting surfaces for cars ENABLED=1 ; Enable; 1 or 0 ; USE_MULTISAMPLING=0 ; Use shading multisampling (few times more expensive; use only if you’re not using TAA and noise is noticeable); 1 or 0 __HINT_BOTTOM=For better quality, enable full resolution for accessible color buffer in Graphic Adjustments. ;; hidden [LOCAL_CUBEMAPS_CARS2] ; hidden ; Local cubemaps for cars ENABLED=1 ; Enable; 1 or 0 ALLOW_DYNAMIC=1 ; Allow dynamic local cubemaps; 1 or 0 [LOCAL_CUBEMAPS_TRACKS2] ; hidden ; Local cubemaps for tracks ENABLED=1 ; Enable; 1 or 0 ALLOW_DYNAMIC=1 ; Allow dynamic local cubemaps; 1 or 0