[BASIC] ENABLED=0 ; still WIP, should work, but possibly not as balanced as it should be FFB_MULT=1 ; FFB multiplier (proper value is 1, but it might be a good idea to keep it low for the first test) STEER_LOCK=1 ; apply steer lock (enable “software steering lock”, it will be replaced with proper one if available) USE_LEDS=1 ; show shifting stuff LEDs USE_AUDIO=1 ; use AC audio for tactile feedback TF_GAIN=1 ; tactile feedback gain [TF_PARAMS] ; First value is for volume multiplier, second is for pitch, third for normalization target and fourth is for normalization lag BODYWORK=0.3, 1 ENGINE=1, 1, 0.03, 0.9 GEAR=1, 1 GEAR_GRIND=1, 1 LIMITER=1, 1 SKID=1, 1 WHEEL=1, 1 COLLISION_CAR=3, 1 COLLISION_OBJECT=3, 1 COLLISION_TRACK=3, 1 SCRAPE_CAR=3, 1 SCRAPE_TRACK=3, 1 ; Increase engine normalization target with some conditions (second value is gamma) ENGINE_NORMALIZATION_OFFSET_THROTTLE=0.1, 1.6 ENGINE_NORMALIZATION_OFFSET_RPM=0.4, 2 [EXPERIMENTAL] USE_INTERPOLATION=0 ; boost frequency to 1000 Hz by intepolating, adds 3 ms FFB delay EXTRAPOLATE_STEERING_ANGLE=0 ; extrapolate steering angle 20 ms into the future (most likely, would make things worse)