[ℹ] FULLNAME=FFB Tweaks ; PREVIEW=https://i.imgur.com/fkBBgji.png DESCRIPTION=A couple of FFB tweaks, more might be coming later. SHORT_DESCRIPTION=A few FFB tweaks ; URL=https://trello.com/c/1DODnXHv/9-new-ai-behavior [BASIC] ENABLED=1 ; Active; 1 or 0 [GYRO2] ; More physically accurate gyro implementation ENABLED=0 ; Active; 1 or 0 ; ORIGINAL_GYRO=0.0 ; OLD_VERSION=0 ; STRENGTH=0.25 ; Strength; hidden [POSTPROCESSING] ; Additional post-processing RANGE_COMPRESSION=1.0 ; Range compression (set higher to compress force and make small forces easier to feel); from 0.5 to 4.0, perc. RANGE_COMPRESSION_ASSIST=0 ; Automatically convert STEER_ASSIST into range compression on cars that use STEER_ASSIST; 1 or 0 ; GAMMA=1 DIRT_VIBRATION=0.0 ; Dirt vibration; from 0 to 1.5, perc. ; DIRT_VIBRATION_FREQUENCY=0.2 ; Dirt vibration frequency (parameter here is temporary); hidden; only with DIRT_VIBRATION ; DIRT_VIBRATION_VARIATION=1, 3 ; Dirt vibration variation (frequency and intensity. Parameter here is temporary); hidden; only with DIRT_VIBRATION ; DIRT_VIBRATION_REMAP=0, 1 ; Dirt vibration remap (underlines individual bits. Parameter here is temporary); hidden; only with DIRT_VIBRATION [POSTPROCESSING_SCRIPT] ; Additional post-processing script ENABLED=0 ; Active; 1 or 0 IMPLEMENTATION=soft-lock-test ; Script; look for ffb.lua in extension/lua/ffb-postprocess; only with ENABLED [POSTPROCESSING_SCRIPT_SETTINGS] ; Post-processing script settings __PLUGIN_SETTINGS=POSTPROCESSING_SCRIPT/IMPLEMENTATION, extension/state/lua/soft_lock/{0}__settings.ini ;; hidden [CUSTOM_SOFT_LOCK] ; Custom soft lock (smoother and less bouncy) ENABLED=1 ; Active; 1 or 0 PADDING=10 ; Lock area (gap at the end of steering range in which lock force smoothly increases, decrease for sharper lock but increased chance of bounce); from 4° to 20 SHIFT_PADDING=0.8 ; Shift lock outside (fully shifted lock area means steering wheel would be more willing to get outside of steering lock area, but it would be possible to reach full lock. Applies to cars with steeing lock below your steering wheel capacity); from 0 to 1, perc. FORCE_FACTOR=1 ; Force factor (multiplier for force applied based on wheel position); from 0 to 2, perc. SPEED_FACTOR=1 ; Speed factor (multiplier for force applied based on wheel speed); from 0 to 2, perc. DAMPER=0 ; Damper intensity; from 0 to 1, perc. [REAL_FEEL] ; Output real steering forces to wheel ENABLED=0 ; Active (enables real steering forces for cars that include the required physics code); 1 or 0 WHEEL_MAX_NM=35.0 ; Wheel peak torque (use same value as your wheel’s peak torque); from 2.0 Nm to 35.0, round to 0.1 ENABLE_FOR_ALL=0 ; Override car setting (forces real-feel on, essentially disabling the power steering on a car not using extended physics); 1 or 0 __HINT_BOTTOM=Intended for Direct Drive Wheel users only. [REAL_FEEL_BRAKE] ; Output real brake pressure from pedals ENABLED=0 ; Active (enables real brake forces for cars that include the required physics code); 1 or 0 BRAKE_MAX_KG=0.0 ; Max Pedal Force (Maximum pedal force that the user's brake pedal is currently set to. NOT the force at the load cell, but the force at the pedal face.); from 0.0 kgf to 200.0, round to 0.1 BRAKE_MAX_INACTIVE_PERC=100.0; Max Percentage W/O Data (If the car does not have the required data/code to use Real Feel entered in its physics files, this is the maximum percentage of your current pedal force that will be used. For example, if your pedals are set to 100kg, but if a car isn't enabled, you only want to push 60kg for 100% pressure, set this to 60%.); from 1.0% to 100.0, round to 0.1 CLAMP_FORCES=0 ; Clamp Brake Forces (If the user's brake pedal is set to a lower force than the car's maximum, limit the brake torque to what would be possible in the real car at that pedal force. If unchecked, scales the pedal so the user can always push it to the car's maximum.); 1 or 0 __HINT_BOTTOM=Intended for load cell pedals only. [TWEAKS] ; Miscellaneous tweaks AVERAGE_SKIPPED_FFB=0 ; Average skipped FFB; 1 or 0 SKIP_DAMPING_FRAMES=7 ; Skip damping FFB; from 0 frame(s) to 15, round to 1 STRUT_FFB_ADJUSTMENT=1 ; MacPherson strut FFB adjustment (applied to a few rare cars with a certain unusual configuration for more accurate behavior, wouldn’t affect Kunos cars); 1 or 0 FADE_IN_AFTER_LOADING=1 ; Disable FFB during loading; 1 or 0