; G-buffer adds some cool perks, but occasionally models don’t work with it that well without extra help ; like additional mesh flags. It’s possible to use extended configs and all that, but I feel like there are ; going to be a lot of little things to fix. So it would be faster to just use a separate config for everything, ; with masks for targets. [DEFAULTS] KunosTracks = drift, imola, ks_?, magione, monza, mugello, spa, trento-bondone [FIX_...] CAR = bo_caterham? SKIP_GBUFFER = material:parbrise_in, glassR DEBUG = 0 ; change to 1 to see whole tree in log [FIX_...] CAR = corvette_c6? DELAYED_RENDER = dash_hud, ITEM_0, LED_RPM_? [FIX_...] CAR = ks_bmw_m4? DELAYED_RENDER = ITEM_?, LED_RPM_?, GEO_HUD_main [FIX_...] CAR = estonia? MASK_GBUFFER = windscreen, material:windglass, windscreen_in, material:windglass_in [FIX_...] CAR = ? GLASS_FILTER = '{ transparent:yes & alphaBlend:yes & ( shader:ksPerPixelReflection | shader:smGlass? ) }' [FIX_...] CAR = a3dr_? DELAYED_RENDER = INT_glass_tint [FIX_...] CAR = ier_? SKIP_GBUFFER = Chassis_Nose_Glass [FIX_...] CAR = rss_formula_2000 GLASS_FILTER = Geo_Wheel_DISPLAY [FIX_...] CAR = rss_? GLASS_FILTER = CSP_Screens [FIX_...] CAR = ks_porsche_935_78_moby_dick SKIP_GBUFFER = GEO_EXT_FRONT_GLASS [FIX_...] CAR = ligier? ALPHA_TEST_GBUFFER = material:Decals ALPHA_TEST_GBUFFER_THRESHOLD = 0.1 [FIX_...] CAR = ks_lotus_72d DELAYED_RENDER = polymsh_extracted [FIX_...] CAR = peugeot_504? AUTOFIX = 0 [FIX_...] CAR = dodge_monaco? AUTOFIX = 0 [FIX_...] TRACK = ? MASK_GBUFFER = groove?, material:groove, texture:groove.dds [FIX_...] TRACK = $KunosTracks SKIP_GBUFFER = shader:ksGrass [FIX_...] TRACK = hope? SKIP_GBUFFER = material:vodaEDGE [FIX_...] TRACK = fonteny SKIP_GBUFFER = material:AO [FIX_...] CAR = ft_morgan_3_wheeler DELAYED_RENDER = morgan_windows [FIX_...] CAR = mercedes_sls_gt3 SKIP_GBUFFER = material:INT_Glass_side [FIX_...] CAR = asr_? MASK_GBUFFER = material:EXT_Vetro