[size=20]Custom Shaders Patch[/size] First of all, of course, we’d first like to thank the Kunos developers for all of the effort they put into making AC such a great simulator and giving us an excellent basis for our work. [b]Made by:[/b] - Dmitrii A., henter, Jackson Papageorge (mclarenf1papa/JPG_18) of IER Simulations, Neoned, Stereo, Tsuka1427, x4fab. [b]With help from:[/b] - Alessandro Micali: nicely done grass tyre texture; - Blamer: great app for setting up track lights and more; - Bombadil: new chaser camera script; - Chr0m3 (Chr0m3 Motorsport): tyre wear triggering tyres blowing, a way to fix misconfigured car soundbanks; - leBluem: improvements for python apps, documentation; - Levels: new chaser camera script; - Nikita Kulikovskiy: presets for VR; - Peter Boese: incredible Weather FX implementations, Pure and Sol; - Scott Shaw: amazing tyre damages textures; - Silent: per-set textures for Tyres FX; - Tsuka1427: invaluable help with core functionality of Custom Shaders Patch; - Yokai: fix for the default chaser camera script; - zgshnk: idea to tilt driver with G-forces. [b]Thanks for a lot of testing to:[/b] - AlleyViper, atrip3, Cheesy, cjk28, clutch, compu, DasCiba, __EASY__, Johnr777, leBluem, Ligneel, Rusty, Schmawlik, Tuttertep. [b]Using:[/b] - Lens flare based on [example](https://www.shadertoy.com/view/4sX3Rs) by mu6k; - Single pass DOF based on [this article](https://blog.voxagon.se/2018/05/04/bokeh-depth-of-field-in-single-pass.html) by Dennis Gustafsson; - Clouds noise texture based on [demo](https://www.shadertoy.com/view/3dVXDc) by piyushslayer; - GPU-accelerated particles based on [this article](https://wickedengine.net/2017/11/07/gpu-based-particle-simulation/) by turanszkij; - Grass idea [from GRID](http://blog.codemasters.com/wp-content/uploads/2014/10/Rendering-Fields-of-Grass-using-DirectX11-in-GRID-Autosport.pdf) by Richard Kettlewell (Codemasters); - Lighting algorithm based on [a great idea](https://worldoffries.wordpress.com/2015/02/19/simple-alternative-to-clustered-shading-for-thousands-of-lights/) by Luke Mamacos; - Minimal AgX implementation from [this helpful post](https://iolite-engine.com/blog_posts/minimal_agx_implementation) by Benjamin Wrensch; - Old sky shader forked from [this shader](https://www.shadertoy.com/view/Ml2cWG) made by robobo1221; - VRWorks by NVIDIA; - 8K star map from NASA. [b]Separate thanks to people preparing configs:[/b] - atrip3, Benner900, Black Velvet Tzenamo, Blamer, demonized, fanapryde, Fat-Alfie, Fuzo, Gunnar333, Inori, Kavoriken, Kavoriken, leBluem, Ly993, Marocco2, NoThrottleControl aka nptc364, Paul12451, Peter Boese, Ruske06, Rusty#9643, Tovey LD2F, WilliamRiker, RealAKP. [b]And the ones who shared backgrounds:[/b] - ACZeldaFan17, AssettoDrive.net, Gunnar333, ItsDraik, JavireTwo, MadMat, T-Top, demonized, exydeus, hamzah, kelnor34, maymate, nptc. [b]Special effects used:[/b] - ASSAO and CMAA2 by Intel; - FidelityFX and FSR by AMD; - FXAA and HBAO+ by NVIDIA; - SMAA. [b]Plus, other open-source software:[/b] - [AnimatedGIF](https://github.com/bitbank2/AnimatedGIF); - [BakingLab](https://github.com/TheRealMJP/BakingLab); - [bc7enc](https://github.com/richgel999/bc7enc_rdo); - [Chromium Embedded Framework (CEF) form by OBS](https://github.com/obsproject/cef); - [cpp-lru-cache](https://github.com/lamerman/cpp-lru-cache); - [Crypto++](https://www.cryptopp.com/); - [CTTI](https://github.com/Manu343726/ctti); - [Dear ImGui](https://github.com/ocornut/imgui); - [Delegate](https://github.com/bdiamand/Delegate); - [DualSense-Windows](https://github.com/Ohjurot/DualSense-Windows); - [Embree](https://github.com/embree/embree); - [fmtlib/fmt](https://github.com/fmtlib/fmt); - [gta5_fsr](https://github.com/NarutoUA/gta5_fsr); - [HIDAPI](https://github.com/libusb/hidapi); - [JoyShockLibrary](https://github.com/JibbSmart/JoyShockLibrary); - [json.lua](https://github.com/rxi/json.lua); - [libdeflate](https://github.com/ebiggers/libdeflate); - [libwebp](https://chromium.googlesource.com/webm/libwebp); - [Lua OpenSSL](https://github.com/wahern/luaossl); - [LuaSocket](https://lunarmodules.github.io/luasocket/index.html); - [kd-tree](https://github.com/gishi523/kd-tree); - [MaskedOcclusionCulling](https://github.com/GameTechDev/MaskedOcclusionCulling); - [meshoptimizer](https://github.com/zeux/meshoptimizer); - [minhook fork from ReShade](https://github.com/crosire/reshade); - [miniball](https://github.com/hbf/miniball); - [miniz](https://github.com/richgel999/miniz); - [moodycamel::ConcurrentQueue](https://github.com/cameron314/concurrentqueue); - [moodycamel::ReaderWriterQueue](https://github.com/cameron314/readerwriterqueue); - [NanoRT](https://github.com/lighttransport/nanort); - [obfy](https://github.com/fritzone/obfy); - [ODE physics engine](http://ode.org/); - [OpenResty’s fork of LuaJIT](https://github.com/openresty/luajit2); - [OpenSSL](https://github.com/openssl/openssl); - [poly2tri](https://github.com/jhasse/poly2tri); - [RandomLib](http://randomlib.sourceforge.net/); - [robin_hood unordered map & set](https://github.com/martinus/robin-hood-hashing); - [SQLite](https://www.sqlite.org/); - [tinyexpr](https://github.com/codeplea/tinyexpr); - [utf-cpp](https://github.com/ww898/utf-cpp); - [ValveFileVDF](https://github.com/TinyTinni/ValveFileVDF); - [X1nput](https://github.com/araghon007/X1nput); - [xatlas](https://github.com/jpcy/xatlas); - [xxHash](https://github.com/Cyan4973/xxHash). [b]And resources:[/b] - Emoji made by [Twitter](https://github.com/twitter/twemoji); - Icons made by [Freepik](https://www.flaticon.com/authors/freepik) from [www.flaticon.com](https://www.flaticon.com/); - Icons made by [fjstudio](https://www.flaticon.com/authors/fjstudio) from [www.flaticon.com](https://www.flaticon.com/); - Icons made by [Those Icons](https://www.flaticon.com/authors/those-icons) from [www.flaticon.com](https://www.flaticon.com/); - Icons made by [Pixel perfect](https://www.flaticon.com/authors/pixel-perfect) from [www.flaticon.com](https://www.flaticon.com/).