; New CSP builds now use LOD in/out for car meshes as well. One problem though: some cars, ; especially mods, might have those values to be non-zero as a mistake, causing meshes ; to disappear. So, let’s reset them. [SHADER_REPLACEMENT_0_Generic_StopLODs] MESHES = ? LOD_IN = 0 LOD_OUT = 0 ; Switch emissive meshes in interiors to use adaptive emissive multiplier by default (but only ; for newer cars) [SHADER_REPLACEMENT_0_Generic_AdaptiveInteriorEmissives] ACTIVE = $" read('meta/year', 0) >= 2005 " MESHES = '{ ( insideInterior:yes, insideSteeringWheel:yes ) & mirror:no }' SHARED_MATERIALS = 1 ; do not copy materials; apply only if material is not used for any meshes that don’t fit the filter ADAPTIVE_EMISSIVE = 1 [ADAPTIVE_EMISSIVE] ACTIVE = $" not has('ADAPTIVE_EMISSIVE') " ADAPTIVE_EMISSIVE_INTENSITY = 1 ; with 0 emissives are not adaptive, with 1 adaptive multiplier is fully set by wfx script, with 0.5 effect is at its half HEADLIGHTS_DIMMING = $" read('meta/open_wheeler', 0) == 0 and read('meta/year', 0) >= 2015 and 0.2 or 0 " ; dim adaptive emissives with headlights for cars from 2015 or newer