[TEMPLATE : SelfLight] @OUTPUT = LIGHT_EXTRA_... SELF_LIGHTNING = exterioronly AFFECTS_TRACK = 0 POPUP_ENABLED = 0 ; POSITION = -0.61, 0, 0 ; MIRROR = 0.61 ; DIRECTION = 0, 1.35, 1 ; SPOT_UP = 0, 1, -1.35 ; RELATIVE_TO = HEADLIGHT_L ; BOUND_TO = MIURA_HEADLIGHTS_GLASS_OUTER_MESH_LOD_A_ObjOff ; BOUND_EMISSIVE_MAX = 50 FADE_AT = 10 FADE_SMOOTH = 10 COLOR = 1, 1, 1, 30 SPOT = 190 SPOT_SHARPNESS = 0.5 RANGE = 0.5 RANGE_GRADIENT_OFFSET = 0 SPOT_EDGE = 0, 0, 0 SPOT_EDGE_SHARPNESS = 0 SPECULAR_MULT = 1 SELF_LIGHTNING = 1 EXTERIOR_ONLY = 1 INTERIOR_ONLY = 0 DIFFUSE_CONCENTRATION = 0.9 CONSIDER_HEADLIGHTS_TEXTURE = 1 ; doing nothing atm, that will change [TEMPLATE : SelfLight_Headlights EXTENDS SelfLight] DIRECTION = 0, 0, 1