[INCLUDE: materials_base.ini] [TEMPLATE: Material_Toon EXTENDS _Base_Material_Custom] SHADER = ksPerPixelMultiMap_toon SHADER_OVERRIDE_0 = '{ ?_skinned?, ksSkinnedMesh? }', ksSkinnedMesh_toon IS_EXTRA_PASS_TRANSPARENT = 1 PROP_... = toonOutlineColor, ${ToonOutlineColor:or=0,0,0} PROP_... = toonOutlineAlpha, ${ToonOutlineAlpha:or=0.8} PROP_... = toonRadiusMult, ${ToonOutlineThickness:or=1} PROP_... = toonRangeMin, ${ToonRangeMin:or=0.002} PROP_... = toonRangeMax, ${ToonRangeMax:or=0.018} PROP_... = toonShadowSaturation, ${ToonShadowSaturation:or=2} PROP_... = extSubsurfaceScatteringIntensity, ${ToonSubsurfaceScatteringIntensity:or=0.05} PROP_... = extHairRimBrightness, ${ToonHairRimBrightness:or=0.2}