[INCLUDE: common/materials_interior.ini] ; [Material_DigitalScreen] ; Meshes = __mirror_display_mesh ; ScreenScale = 256 ; ScreenAspectRatio = 0.5 ; MatrixType = TN [TEMPLATE: DisplayShape] @OUTPUT = EXTRA_SHAPE_... MeshName = __display_mesh Parent = COCKPIT_HR MESH_NAME = $MeshName PARENT = $Parent VERTICES_0 = $P1, $P3, $P2, $P1, $P4, $P3 ; simple arrangement to create two triangles out of four corners VERTICES_0_UV = 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 @GENERATOR = Material_DigitalScreen, Meshes = $MeshName,\ ScreenScale = ${ScreenScale:or=256}, MatrixType = ${MatrixType:or=TN}, ScreenAspectRatio = ${ScreenAspectRatio:or=1},\ TreatTextureAsHDR = ${TreatTextureAsHDR:or=0}, Emissive = $" def($Emissive, ${TreatTextureAsHDR:bool} and 1 or 4) "