[BASIC] ENABLED=1 IS_LOW_BEAM_AVAILABLE=1 HEADLIGHTS_ARE_HEADLIGHTS=1 [INCLUDE] INCLUDE=common/no_popup_lights.ini [INCLUDE: common/materials_glass.ini] [INCLUDE: common/materials_interior.ini] [INCLUDE: common/materials_carpaint.ini] [INCLUDE: common/refraction.ini] [INCLUDE: common/custom_emissive.ini] ;TYRES [SHADER_REPLACEMENT_...] MATERIALS = MI_Tyre_Flex_Dry_L, MI_Tyre_Flex_Dry_R PROP_...= ksDiffuse,0.15 PROP_...= fresnelC, 0.2 PROP_...= fresnelMaxLevel, 0.05 PROP_...= ksSpecularEXP, 10 PROP_...= ksSpecular, 0.1 [TYRES_FX] ENABLED = 1 ; Set to 0 to fully disable Tyres FX for a given car (or axis) COOKTORRANCE_FRESNEL_REFLECTANCE=0.2 COOKTORRANCE_IOR=0.1 COOKTORRANCE_LAMBERT_FACTOR=5 COOKTORRANCE_ROUGHNESS=0.5 NOFX_DISTANCE_SWITCH = 16 ; Distance to disable Tyres FX at (48 for open wheelers, 16 for regular cars) VISIBLE_IN_INTERIOR_CAM = 0 ; If effects are active with interior cameras (1 by default for open wheelers) ; Visual damage: WEAR_MAX_VIRTUAL_VM = 15 ; Virtual kilometers for a tyre to show up as fully worn (defaults: 10 for ; open wheelers, 15 for racing cars, 25 for regular cars) DAMAGE_FLAT_SPOT_GAIN = 5 ; Intensity of flat spot damage DAMAGE_FLAT_SPOT_FADE = 0.1 ; Fading speed for flat spot damage DAMAGE_GRAIN_GAIN = 5 ; Intensity of grain damage DAMAGE_GRAIN_MAX = 0.8 ; Maximum amount of grain damage DAMAGE_WIDTH_K = 1.55 ; Width of visual damage area DAMAGE_OFFSET_K = 0.0 ; Horizontal offset of visual damage area DAMAGE_FLAT_SPOT_DEBUG = 0 ; If set, overrides flat spot damage around the entire wheel for debugging DAMAGE_GRAIN_DEBUG = 0 ; If set, overrides grain damage around the entire wheel for debugging ; Material parameters for visual damage: DAMAGE_SPEC_MULT = 0.6 ; Multiplier for ksSpecular of damaged areas DAMAGE_SPEC_EXP_MULT = 0.2 ; Multiplier for ksSpecularEXP of damaged areas DAMAGE_REFL_MULT = 0.8 ; Multiplier for fresnelMaxLevel of damaged areas DAMAGE_OCCLUSION_MULT = 0.2 ; AO multiplier for damaged areas DAMAGE_NORMALS_MULT = 2 ; Normal map boost value ; Visual dirt: DIRT_ACCUMULATION = 600 ; How fast dirt or grass adds up to a wheel DIRT_FADE = 100 ; How fast dirt fades (also, clamped from above by physics dirty level) DIRT_OFFSET_K = 0.0 ; Offset for dirt map on a wheel along X axis relative to car DIRT_WIDTH_K = 1.7 ; Dirt width on a wheel (set it in a way that it barely touches sides) DIRT_GRASS_DEBUG = 0 ; If set, override grass dirt for debugging DIRT_DIRT_DEBUG = 0 ; If set, override non-grass dirt for debugging ; Shape deformation: FLEX_MAX_SKEW_MULT=0.8 FLEX_MULT=1 FLEX_PROFILE_MULT=0.45 FLEX_SKEW_RANGE_MULT=3 FLEX_SKEW_SMOOTHING=0.1 FLEX_SQUASH_SMOOTHING=0.1 [Material_CarPaint] Materials = VERTIGO_BODY UseMetallicReflections = 0.2 FresnelMax = 0.3 FresnelC = 0.06 FlakesK = 1 BrightnessAdjustment = 0.6 ClearCoatThickness = 0.05 ColoredSpecular = 0.5 AmbientSpecular = 0.3 AmbientSpecularEXP = 2.5 ApplyTilingFix = 1 SpecularMult = 0.4 SpecularSun = 0.01,10 [Material_CarPaint_Metal] Materials = GT_Wheels UseMetallicReflections = 0.7 FresnelMax = 0.32 FresnelC = 0.17 FlakesK = 1 ClearCoatThickness = 0.05 ColoredSpecular = 0.3 AmbientSpecular = 2.9 AmbientSpecularEXP = 1.5 BrightnessAdjustment = 0.9 SpecularMult = 0.5 SpecularSun = 0.01,10 [Material_Metal_v2] Materials = EXT_Engine_Details Metalness = 0.5 BrightnessAdjustment = 0.7 LocalReflectionsSharpness = 1 Reflectance = 0.5 DetailScale = 1 CubemapReflectionBlur = 1 Smoothness = 1 OcclusionMult = 1 RESOURCE_0 = txDetail RESOURCE_TEXTURE_0 = DetailsMiscParts.dds [Material_Plastic_v2] Materials=EXT_PLASTIC Reflectance = 0.2 DetailScale = 20 DetailNormalPBRSecondaryColor = 1, 1, 1, 0.1 DetailNormalBlend = 0.2 DetailNormalTexture = common/pbr_plastic.dds DetailNormalPBRSmoothnessGamma = 1 DetailTextureBlur = 1 [Material_Plastic_v2] Materials=INT_Plastics Reflectance = 0.4 BrightnessAdjustment = 0.15 DetailScale = 30 DetailNormalPBRSecondaryColor = 1, 1, 1, 0.25 DetailNormalBlend = 0.5 DetailNormalTexture = common/pbr_plastic.dds DetailNormalPBRSmoothnessGamma = 1 DetailTextureBlur = 1 [Material_Metal_v2] Materials= EXT_Details Metalness = 0.6 BrightnessAdjustment = 0.4 LocalReflectionsSharpness = 1 Reflectance = 0.8 DetailScale = 1 CubemapReflectionBlur = 0 Smoothness = 1 OcclusionMult = 1.5 RESOURCE_0 = txDetail RESOURCE_TEXTURE_0 = EXT_metal_details_AO.dds [Material_Metal_v2] Meshes = CALIPER_LR_Mesh, CALIPER_RR_Mesh, CALIPER_RF_Mesh, CALIPER_LF_Mesh Metalness = 0.7 BrightnessAdjustment = 0.4 LocalReflectionsSharpness = 1 Reflectance = 0.8 DetailScale = 1 CubemapReflectionBlur = 0 Smoothness = 1 OcclusionMult = 1.5 RESOURCE_0 = txDetail RESOURCE_TEXTURE_0 = GT_Wheels.dds [Material_Metal_v2] Materials= EXTlightChrome Metalness = 0.7 BrightnessAdjustment = 0.4 LocalReflectionsSharpness = 1 Reflectance = 0.8 DetailScale = 1 CubemapReflectionBlur = 0 Smoothness = 1 OcclusionMult = 1.0 [Material_Metal_v2] Materials = grille Metalness = 0.02 Smoothness = 0.5 BrightnessAdjustment = 0.4 LocalReflectionsSharpness = 0.4 Reflectance = 0.2 [Material_Metal_v2] Materials = INT_interiors_plastic, Bolts, INT_metal Metalness = 1 BrightnessAdjustment = 0.26 LocalReflectionsSharpness = 0.5 Reflectance = 0.9 DetailScale = 0.6 DetailNormalPBRSmoothnessGamma = 0.9 [Material_Metal_v2] Meshes = GEO_steer_SUB2 Metalness = 0.6 BrightnessAdjustment = 0.1 LocalReflectionsSharpness = 1.4 Smoothness = 0.6 Reflectance = 0.2 DetailScale = 10 DetailNormalPBRSmoothnessGamma = 0.6 [Material_Metal_v2] Materials = alpina_gt3_cockpit_skin Metalness = 0.6 BrightnessAdjustment = 0.56 LocalReflectionsSharpness = 0.4 Smoothness = 0.3 Reflectance = 0.9 DetailScale = 0.7 DetailNormalPBRSmoothnessGamma = 0.6 [Material_Glass] Materials = EXTlightGlass IOR = 2 FilmIOR = 2 ThicknessMult = 1.0 ProfileFix = 0.08 FresnelC = 0.1 FresnelMaxLevel = 0.6 BrightnessAdjustment = 0.2 [Material_Glass] Materials = VERTIGO_WINDOW, windows_ext IOR = 1.5 FilmIOR = 2.5 ThicknessMult = 1 ProfileFix = 0.015 FresnelC = 0.11 FresnelMaxLevel = 0.4 BrightnessAdjustment = 1.5 ExtraLightsAdjustment = 0.5 [Material_Plastic_v2] Materials=EXT_MECHANICS Reflectance = 0.25 DetailScale = 30 DetailNormalPBRSecondaryColor = 1, 1, 1, 0.1 DetailNormalBlend = 0.1 DetailNormalTexture = common/pbr_plastic.dds DetailNormalPBRSmoothnessGamma = 1 DetailTextureBlur = 1 [Material_InteriorPBRDetail] Materials=INT_wheelLeather Smoothness = 0.2 ; smoothess before it’s scaled by texture Metalness = 0 ; metalness before it’s scaled by texture Reflectance = 0.0 ; reflectance before it’s scaled by texture BrightnessAdjustment = 0.10 DetailScale = 30 [Material_InteriorPBRDetail] Materials=Seat Smoothness = 0.05 Reflectance = 0.08 HasDetailNormals = 1 DetailScale = 40 CubemapReflectionBlur = 0 DOUBLE_FACE_SHADOW_BIASED = 1 BrightnessAdjustment = 0.3 DetailNormalBlend = 0.4 DetailNormalPBRFormat = 0 [Material_Glass] Materials = gear IOR = 1.6 FilmIOR = 2.5 ThicknessMult = 0.1 ProfileFix = 0.1 FresnelC = 0.18 FresnelMaxLevel = 0.0 BrightnessAdjustment = 5.9 [Material_Glass] Materials = lcd_disp IOR = 1.5 FilmIOR = 2.5 ThicknessMult = 0.1 ProfileFix = 0.1 FresnelC = 0.03 FresnelMaxLevel = 0.1 BrightnessAdjustment = 2.5 ExtraLightsAdjustment = 0.3 [Material_InteriorPBRDetail] Materials = INT_CARBON Smoothness = 0.9 Reflectance = 0.15 CubemapReflectionBlur = 0.9 BrightnessAdjustment = 0.15 OcclusionMap=0.7 DetailScale = 220 DetailTexture = merc_carbon.dds [Material_Plastic_v2] Materials = merc_clk-lm_cockpit ApplyTilingFix = 1 Smoothness = 0.80 Reflectance = 0.75 OcclusionMap=0.14 HasDetailNormals = 1 BrightnessAdjustment = 0.2 DetailScale = 1 DetailNormalPBRSecondaryColor = 1, 1, 1, 0.3 DetailNormalBlend = 0.5 DetailNormalPBRSmoothnessGamma = 0.2 DetailTextureBlur = 1 [Material_Plastic_v2] Meshes = basement ApplyTilingFix = 1 Smoothness = 0.80 Reflectance = 0.3 OcclusionMap=0.14 HasDetailNormals = 1 BrightnessAdjustment = 0.2 DetailScale = 8 DetailNormalPBRSecondaryColor = 1, 1, 1, 0.3 DetailNormalBlend = 0.5 DetailNormalPBRSmoothnessGamma = 0.2 DetailTextureBlur = 1 [SHADER_REPLACEMENT_...] MATERIALS = motec PROP_... = ksAmbient, 0.2 PROP_... = ksDiffuse, 0.2 PROP_... = ksSpecular, 0.03 [WIPERS_TRACE_...] SURFACE = vertigo_window1, vertigo_interiorwindow1 WIPERS = wiper_b [ANIMATED_WIPER_...] UNDERLYING_SURFACE = vertigo_interiorwindow1 [WIPERS] WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude WIND_FREQUENCY_MULT = 1 ; multiplier for frequency WIND_OFFSET = 0.03 ; base animation progress to vibrate around ;-------------------------------------------- LIGHTS -------------------------------------------- [EMISSIVE_...] INPUT='calc:max(SPEEDLIMITER,WIPERS_MODE)-1' NAME=RAIN_LIGHT BLINKING_PATTERN= (|0=0|0.0=0|1=0|1.5=0.0|2=1|2.5=1|3=0.0|3.5=0|4=0) BLINKING_DURATION=0.4 COLOR=75,0,0,20 LAG=0.0 SIMULATE_HEATING=0 LOCATION=NONE [BOUNCED_HEADLIGHTS] ACTIVE=1 FADE_AT=200 FADE_SMOOTH=50 FALLOFF=0.7 GRADIENT_OFFSET=0.1 MULT=1, 1, 1, 1 OFFSET=1 [LIGHTING] ; improved glow for taillights EMISSIVE_BRAKELIGHTS_MULT=2.5 EMISSIVE_HEADLIGHTS_MULT=0.9 EMISSIVE_MULT=1 [EMISSIVE_HEADLIGHT_...] NAME= lowbeam_bulb COLOR=80,80,80, 10 OFF_COLOR= 0,0,0 LAG=0.8 CHANNEL=1 SIMULATE_HEATING=3 LOCATION=FRONT CAST_LIGHT=1 CLUSTER_THRESHOLD=1 ACT_AS_HEADLIGHTS=1 [LIGHT_HEADLIGHT_...] COLOR=8.7, 8.7, 10.07, 3 AFFECTS_TRACK=1 BOUND_EMISSIVE_MAX=500 BOUND_EXP=0.1 DIFFUSE_CONCENTRATION=0.84 DIRECTION=0, 0, 1 EXTERIOR_ONLY=0 FADE_AT=450 FADE_SMOOTH=50 INTERIOR_ONLY=0 LOWBEAM_RANGE_MAX=220 LOWBEAM_RANGE_MULT=0.7 LOWBEAM_RANGE_ONCOMING_MULT=1.6 MIRROR=0.75 MIRROR_DIRECTION=0 POSITION=0.0, 0.530, 2.240 RANGE=210 RANGE_GRADIENT_OFFSET=0.02 SECOND_SPOT=129.6 SECOND_SPOT_INTENSITY=0.27 SECOND_SPOT_RANGE=20 SECOND_SPOT_SHARPNESS=0.58 SECOND_SPOT_SKIP=0.3 SINGLE_FREQUENCY=0 SPECULAR_MULT=0.1 SPOT=60 SPOT_EDGE=0.02088, 0.01992, 0.018 SPOT_EDGE_SHARPNESS=10 SPOT_SHARPNESS=0 SPOT_UP=0.0499376, 0.998752, 0 INPUT_LAG_UP = 0.7 VOLUMETRIC_LIGHT=1 ;HIGHBEAMS [EMISSIVE_HIGHBEAM_...] BIND_TO_HEADLIGHTS=0 NAME= highbeam, highbeam_bulb COLOR=30,30,32, 8 LAG=0.5 CHANNEL=0 SIMULATE_HEATING=3 LOCATION=FRONT CAST_LIGHT=1 CLUSTER_THRESHOLD=1 ACT_AS_HEADLIGHTS=1 [EMISSIVE_HIGHBEAM_...] ;highbeam dash led BIND_TO_HEADLIGHTS=0 NAME= dash_led_3 COLOR= 0, 0.1, 50, 10 FALLBACK_HEADLIGHTS_COLOR = 0, 10, 0, 4 [INCLUDE: common/selflighting.ini] [SelfLight_Headlights] BOUND_TO= lowbeam, lowbeam_bulb MIRROR = 0.730 POSITION= 0, 0.540, 1.82 DIRECTION=-0.00, -0.4,1.0 AFFECTS_TRACK = 0 DIFFUSE_CONCENTRATION = 0.94 SPOT_SHARPNESS = 0.6 SPOT = 90 COLOR =10,10,10,13 SPECULAR_MULT = 1 RANGE = 0.38 [SelfLight_Headlights] BOUND_TO= highbeam MIRROR = 0.589 POSITION= 0, 0.510, 1.86 DIRECTION=-0.00, -0.3,1.0 AFFECTS_TRACK = 0 DIFFUSE_CONCENTRATION = 0.94 SPOT_SHARPNESS = 0.6 SPOT = 70 COLOR =15,15,14.5,13 SPECULAR_MULT = 1 RANGE = 0.38 [REFRACTING_HEADLIGHT_...] SURFACE = turnsignal_innerglass_l INSIDE = turnsignal_back_left SYNC_EMISSIVE_AUTO = 1 ABSORPTION = 0 AMBIENT_MULT = 3 BASE_EMISSIVE_K = 0.25 BOUNCED_BACK_MULT = 0.23 BULB_BLUR_K = 2.1 BULB_REFLECTION_K = 0.05 CUSTOM_BULB_0 = 0.507,0.504,0.096,0.105 CUSTOM_BULB_1 = 0.693,0.543,0,0 CUSTOM_BULB_2 = 0.383,0.5,0,0 CUSTOM_BULB_3 = 0.5,0.5,0.025,0 DIFFUSE_MAP_FILTER_MULT = 7.23 DIFFUSE_MAP_MULT = 0.46599993 DIRECTION = -0.49820033,-0.307,0.7971205 DYNAMIC_EMISSIVE_MAP = 0 EMISSIVE_MULT = 23.04 EXTRA_GLASS_COLORIZATION = 1 EXTRA_SIDE_THICKNESS = 66 F0 = 1 GLASS_COLOR = 1,0.64433,0 GLASS_EMISSIVE_MULT = 0.3 GLASS_EXTRA_THICKNESS = 0.0094 INNER_SPECULAR = 1.6 INNER_SPECULAR_EXP = 23 IOR = 1.45 IOR_FLYOUT_FLAT = 0.48 LOD_BIAS = -0 MIRROR_2_AS_5 = 0 MIRROR_3_AS_4 = 1 MIRROR_DIR = 1,0.013,0.576 MIRROR_POS = 0.81254864,0.61915433,-1.356565 NM_SHARE_EXT = 0.51 NM_SHARE_INT = 0.51 ORIGIN = 0.832,0.628,-1.3817428 RADIUS = 0.05316631 REFLECTIVENESS_DIFFUSE_MULT = 12.4 REFLECTIVENESS_MULT = 2.8 REFLECTIVE_GAMMA = 1.1 REFRACTION_MASKING = 0 SIDE_FALLOFF = 1.68 USE_COLORED_BULBS = 0 USE_CUSTOM_BULBS = 1 USE_NORMAL_ALPHA = 0 [REFRACTING_HEADLIGHT_...] SURFACE = taillight_innerglass_l INSIDE = taillight_back_left SYNC_EMISSIVE_AUTO = 1 ABSORPTION = 0.02 AMBIENT_MULT = 3 BASE_EMISSIVE_K = 5.00 BOUNCED_BACK_MULT = 0.13 BULB_BLUR_K = 2.1 BULB_REFLECTION_K = 0.05 CUSTOM_BULB_0 = 0.507,0.504,0.096,0.105 CUSTOM_BULB_1 = 0.693,0.543,0,0 CUSTOM_BULB_2 = 0.383,0.5,0,0 CUSTOM_BULB_3 = 0.5,0.5,0.025,0 DIFFUSE_MAP_FILTER_MULT = 7.23 DIFFUSE_MAP_MULT = 0.46599993 DIRECTION = -0.27447584,-0.25859907,0.9919559 DYNAMIC_EMISSIVE_MAP = 0 EMISSIVE_MULT = 1.50 EXTRA_GLASS_COLORIZATION = 1 EXTRA_SIDE_THICKNESS = 66 F0 = 0.14 GLASS_COLOR = 0.8080846,0.8080038,0.8080038 GLASS_EMISSIVE_MULT = 0.3 GLASS_EXTRA_THICKNESS = 0.0094 INNER_SPECULAR = 1.6 INNER_SPECULAR_EXP = 23 IOR = 1.54 IOR_FLYOUT_FLAT = 0.48 LOD_BIAS = -0 MIRROR_2_AS_5 = 0 MIRROR_3_AS_4 = 0 MIRROR_DIR = -0.548,-0.159,-0.233 MIRROR_POS = 0.464,0.26,-0.568 NM_SHARE_EXT = 0.51 NM_SHARE_INT = 0.51 ORIGIN = 0.676,0.63604164,-1.5203247 RADIUS = 0.055700067 REFLECTIVENESS_DIFFUSE_MULT = 20.3 REFLECTIVENESS_MULT = 2.8 REFLECTIVE_GAMMA = 1.1 REFRACTION_MASKING = 0 SIDE_FALLOFF = 1.68 USE_COLORED_BULBS = 0 USE_CUSTOM_BULBS = 1 USE_NORMAL_ALPHA = 0 [REFRACTING_HEADLIGHT_...] SURFACE = turnsignal_innerglass_r INSIDE = turnsignal_back_right SYNC_EMISSIVE_AUTO = 1 ABSORPTION = 0 ABSORPTION = 0 AMBIENT_MULT = 3 BASE_EMISSIVE_K = 0.25 BOUNCED_BACK_MULT = 0.23 BULB_BLUR_K = 2.1 BULB_REFLECTION_K = 0.05 CUSTOM_BULB_0 = 0.507,0.504,0.096,0.105 CUSTOM_BULB_1 = 0.693,0.543,0,0 CUSTOM_BULB_2 = 0.383,0.5,0,0 CUSTOM_BULB_3 = 0.5,0.5,0.025,0 DIFFUSE_MAP_FILTER_MULT = 7.23 DIFFUSE_MAP_MULT = 0.46599993 DIRECTION = -0.50381035,-0.310457,0.8060965 DYNAMIC_EMISSIVE_MAP = 0 EMISSIVE_MULT = 23.04 EXTRA_GLASS_COLORIZATION = 1 EXTRA_SIDE_THICKNESS = 66 F0 = 1 GLASS_COLOR = 1,0.64433,0 GLASS_EMISSIVE_MULT = 0.3 GLASS_EXTRA_THICKNESS = 0.0094 INNER_SPECULAR = 1.6 INNER_SPECULAR_EXP = 23 IOR = 1.45 IOR_FLYOUT_FLAT = 0.48 LOD_BIAS = -0 MIRROR_2_AS_5 = 0 MIRROR_3_AS_4 = 1 MIRROR_DIR = 0.95116794,-0.00614815,0.3086257 MIRROR_POS = -1,0.6175194,-1.3526306 NM_SHARE_EXT = 0.51 NM_SHARE_INT = 0.51 ORIGIN = -0.78762054,0.6179855,-1.3857232 RADIUS = 0.05316619 REFLECTIVENESS_DIFFUSE_MULT = 12.4 REFLECTIVENESS_MULT = 2.8 REFLECTIVE_GAMMA = 1.1 REFRACTION_MASKING = 0 SIDE_FALLOFF = 1.68 USE_COLORED_BULBS = 0 USE_CUSTOM_BULBS = 1 USE_NORMAL_ALPHA = 0 [REFRACTING_HEADLIGHT_...] SURFACE = taillight_innerglass_r INSIDE = taillight_back_right SYNC_EMISSIVE_AUTO = 1 ABSORPTION = 0.02 AMBIENT_MULT = 3 BASE_EMISSIVE_K = 5.0 BOUNCED_BACK_MULT = 0.13 BULB_BLUR_K = 2.1 BULB_REFLECTION_K = 0.05 CUSTOM_BULB_0 = 0.551,0.464,0.096,0.095 CUSTOM_BULB_1 = 0.693,0.543,0,0 CUSTOM_BULB_2 = 0.383,0.5,0,0 CUSTOM_BULB_3 = 0.5,0.5,0,0 DIFFUSE_MAP_FILTER_MULT = 7.32 DIFFUSE_MAP_MULT = 0.46599993 DIRECTION = 0.491,-0.536,1 DYNAMIC_EMISSIVE_MAP = 0 EMISSIVE_MULT = 1.50 EXTRA_GLASS_COLORIZATION = 1 EXTRA_SIDE_THICKNESS = 66 F0 = 0.14 GLASS_COLOR = 0.8080846,0.8080038,0.8080038 GLASS_EMISSIVE_MULT = 0 GLASS_EXTRA_THICKNESS = 0.0094 INNER_SPECULAR = 1.6 INNER_SPECULAR_EXP = 23 IOR = 1.54 IOR_FLYOUT_FLAT = 0.48 LOD_BIAS = -0 MIRROR_2_AS_5 = 0 MIRROR_3_AS_4 = 0 MIRROR_DIR = 1,0.116,0 MIRROR_POS = -0.675,0.416,-1.643 NM_SHARE_EXT = 0.51 NM_SHARE_INT = 0.51 ORIGIN = -0.66,0.628,-1.4641117 RADIUS = 0.05382403 REFLECTIVENESS_DIFFUSE_MULT = 20.3 REFLECTIVENESS_MULT = 2.8 REFLECTIVE_GAMMA = 1.1 REFRACTION_MASKING = 0 SIDE_FALLOFF = 1.68 USE_COLORED_BULBS = 0 USE_CUSTOM_BULBS = 1 USE_NORMAL_ALPHA = 0 [EMISSIVE_TURNSIGNAL_RIGHT_...] NAME=turnsignal_front_right COLOR=35,10,0, 3 LAG=0.1 SIMULATE_HEATING=0 LOCATION=FRONT [EMISSIVE_TURNSIGNAL_RIGHT_...] NAME=turnsignal_back_right COLOR=35,10,0, 0.2 LAG=0.1 SIMULATE_HEATING=0 LOCATION=REAR [EMISSIVE_TURNSIGNAL_RIGHT_...] NAME=dash_led_2 COLOR=0.2,1,0.2,10 LAG=0.1 SIMULATE_HEATING=0 LOCATION=NONE [EMISSIVE_TURNSIGNAL_LEFT_...] NAME=turnsignal_front_left COLOR=35,10,0, 3 LAG=0.1 SIMULATE_HEATING=0 LOCATION=FRONT AFFECTS_TRACK = 0 [EMISSIVE_TURNSIGNAL_LEFT_...] NAME=turnsignal_back_left COLOR=35,10,0, 0.2 LAG=0.1 SIMULATE_HEATING=0 LOCATION=REAR [EMISSIVE_TURNSIGNAL_LEFT_...] NAME=dash_led_2 COLOR=0.2,1,0.2,10 LAG=0.1 SIMULATE_HEATING=0 LOCATION=NONE [EMISSIVE_...] INPUT=FUEL NAME=dash_led_5 INPUT_THRESHOLD=10 INPUT_THRESHOLD_INVERSE=1 BLINKING_PATTERN=(|0=1|0=0|2=1) BLINKING_DURATION=0.5 COLOR=10,10,0,10 LAG=0.0 SIMULATE_HEATING=0 LOCATION=NONE [EMISSIVE_...] INPUT='calc:max(SPEEDLIMITER,WIPERS_MODE)-1' NAME= dash_led_4 BLINKING_PATTERN = (|0=0|0.0=0|1=0|1.5=0.0|2=1|2.5=1|3=0.0|3.5=0|4=0) BLINKING_DURATION = 0.5 COLOR=20,0,0,8 LAG=0.0 SIMULATE_HEATING=0 LOCATION=NONE [EXTRA_FX_EMISSIVE_...] MESHES = LED_PIT ; list of meshes DIGITAL_INSTRUMENTS = 1 INTERIOR_ONLY = 0 ; show up for interior views only EXTERIOR_ONLY = 0 ; show up for exterior views only RANGE = 0.2 ; range in meters (by default 0.08 for cars and 5 for tracks) COLOR = 1 SPLIT_ELEMENTS = 1 [EXTRA_FX_EMISSIVE_...] MESHES = LCD, GEAR ; list of meshes DIGITAL_INSTRUMENTS = 1 INTERIOR_ONLY = 0 ; show up for interior views only EXTERIOR_ONLY = 0 ; show up for exterior views only RANGE = 0.1 ; range in meters (by default 0.08 for cars and 5 for tracks) COLOR = 1 SPLIT_ELEMENTS = 1 [EXTRA_FX_EMISSIVE_...] MESHES = RPM02_1 ; list of meshes DIGITAL_INSTRUMENTS = 1 INTERIOR_ONLY = 0 ; show up for interior views only EXTERIOR_ONLY = 0 ; show up for exterior views only RANGE = 0.1 ; range in meters (by default 0.08 for cars and 5 for tracks) COLOR = 1 SPLIT_ELEMENTS = 1 [EXTRA_FX_EMISSIVE_...] MESHES = RPM02_2 ; list of meshes DIGITAL_INSTRUMENTS = 1 INTERIOR_ONLY = 0 ; show up for interior views only EXTERIOR_ONLY = 0 ; show up for exterior views only RANGE = 0.1 ; range in meters (by default 0.08 for cars and 5 for tracks) COLOR = 1 SPLIT_ELEMENTS = 1 [EXTRA_FX_EMISSIVE_...] MESHES = dash_led_4 ; list of meshes DIGITAL_INSTRUMENTS = 1 INTERIOR_ONLY = 0 ; show up for interior views only EXTERIOR_ONLY = 0 ; show up for exterior views only RANGE = 0.1 ; range in meters (by default 0.08 for cars and 5 for tracks) COLOR = 1 SPLIT_ELEMENTS = 1 [DEFORMING_HOOD] NAME=vertigo_hood_a_SUB0 ; name of parenting node containing all meshes to deform OFFSET_Y_MIDDLE=0.06 ; how high would it offset in the center at full damage OFFSET_Y_END=-0.01 ; how high would it offset at the far end at full damage OFFSET_Z_END=0.06 ; how far would it offset at the far end BULGING_EXTRA=0.0 ; increase to make shape go less triangly and more trapezoid-like BULGING_EXPONENT=1.1 ; affects the curve of slopes around raised center NOISE_Y_AMPLITUDE=0.76 ; some simple vertical noise at the center NOISE_Z_AMPLITUDE=0.4 ; and horizontal noise at the far end NOISE_Y_FREQENCY=7.0 ; which adds NOISE_Z_FREQENCY=7.0 ; some randomization Z_FACTOR=2.5 ; how center is being found Z_BIAS=0.0 ; with, if needed, manual offset [SHAKING_EXHAUST_...] MESHES = exhaust POINT_0 = -0, 0.232, -1.31 POINT_0_RADIUS = 0.773 POINT_0_EXP = 0.2 ; POINT_0_SCALE = 0.5, 1, 0 [SHAKING_EXHAUST_...] MESHES = ext_mechanics_detail POINT_0 = 0.0029, 0.0876, -1.88 ; origin point of shaking for mesh POINT_0_RADIUS = 1 ; max radius for mesh shaking POINT_0_EXP = 1.0 ; exponent for shaking rattle POINT_0_SCALE = 0.11, 0.1, 0.1 ; limit shaking on each axis (x, y, z) FREQUENCY_MULT = 21.2 FINAL_SCALE = 0.1, 0.1, 0.1 [SHAKING_EXHAUST_...] MESHES = GEO_body_SUB0 POINT_0 = 0.0029, 0.0876, -1.88 ; origin point of shaking for mesh POINT_0_RADIUS = 1 ; max radius for mesh shaking POINT_0_EXP = 1.0 ; exponent for shaking rattle POINT_0_SCALE = 0.11, 0.1, 0.1 ; limit shaking on each axis (x, y, z) FREQUENCY_MULT = 21.2 FINAL_SCALE = 0.1, 0.1, 0.1 ;BRAKES [BRAKEDISC_FX_FRONT] ACTIVE= 1 DEBUG = 0 OVERRIDE_DIFFUSE_MAP=0 ; set to 0 to use original normal map OVERRIDE_NORMAL_MAP=0 ; set to 0 to use original diffuse map LUMINOCITY_MASK = 0.01, 0.02 REFLECTION_F0 = 0.15, 0.4 ; base reflection intensity; ceramic: 0.16, 0.44 REFLECTION_SHARPNESS = 5, 130 ; aka ksSpecularEXP for reflection blurriness; ceramic: 10, 10 SPECULAR = 0.6, 1 GLOW_MULT = 1.0 GLOW_OFFSET = 1.8 ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle CUTS=0 WEAR_MULT=0 CERAMIC=0 ROUGHNESS=0 RIM_RADIUS = 0.3 ; inside radius of a rim RIM_HEIGHT = 0.2 DISC_INTERNAL_RADIUS = 0.121 DISC_RADIUS = 0.190 [BRAKEDISC_FX_REAR] ACTIVE= 1 DEBUG = 0 OVERRIDE_DIFFUSE_MAP=0 OVERRIDE_NORMAL_MAP=0 LUMINOCITY_MASK = 0.01, 0.02 REFLECTION_F0 = 0.15, 0.4 ; base reflection intensity; ceramic: 0.16, 0.44 REFLECTION_SHARPNESS = 5, 130 ; aka ksSpecularEXP for reflection blurriness; ceramic: 10, 10 SPECULAR = 0.6, 1 GLOW_MULT = 1.0 GLOW_OFFSET = 1.5 ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle CUTS=0 WEAR_MULT=0 CERAMIC=0 ROUGHNESS=0 RIM_RADIUS = 0.3 ; inside radius of a rim RIM_HEIGHT = 0.2 DISC_INTERNAL_RADIUS = 0.112 DISC_RADIUS = 0.175 [FAKE_SHADOWS_FX] DISALLOW_REBAKING = 0 ; set to 1 to prevent CSP from generating new fake shadows (not recommended) CUSTOM_SKIN_SHADOWS = 0 ; change to 1 to make CSP cache shadows for different skins separately (could be used in single skin’s extension config), for skins with custom geometry EXCLUDE_FROM_BAKING = material:EXT_glass ; list of nodes and meshes to exclude from baking [TYRES_FX_FRONT] COOKTORRANCE_FRESNEL_REFLECTANCE=0.2 COOKTORRANCE_IOR=0.1 COOKTORRANCE_LAMBERT_FACTOR=5 COOKTORRANCE_ROUGHNESS=0.5 DAMAGE_FLAT_SPOT_DEBUG=0 DAMAGE_FLAT_SPOT_FADE=0.1 DAMAGE_FLAT_SPOT_GAIN=10 DAMAGE_GRAIN_DEBUG=0 DAMAGE_GRAIN_GAIN=10 DAMAGE_GRAIN_MAX=0.8 DAMAGE_NORMALS_MULT=2 DAMAGE_OCCLUSION_MULT=0.2 DAMAGE_OFFSET_K=0 DAMAGE_REFL_MULT=0.8 DAMAGE_SPEC_EXP_MULT=0.2 DAMAGE_SPEC_MULT=0.6 DAMAGE_WIDTH_K=1.2 DIRT_ACCUMULATION=1000 DIRT_DIRT_DEBUG=0 DIRT_FADE=100 DIRT_GRASS_DEBUG=0 DIRT_WIDTH_K=1 ENABLED=1 FLEX_MAX_SKEW_MULT=0.8 FLEX_MULT=1 FLEX_PROFILE_MULT=0.45 FLEX_SKEW_RANGE_MULT=3 FLEX_SKEW_SMOOTHING=0.1 FLEX_SQUASH_SMOOTHING=0.1 NOFX_DISTANCE_SWITCH=16 VISIBLE_IN_INTERIOR_CAM=0 [TYRES_FX_REAR] COOKTORRANCE_FRESNEL_REFLECTANCE=0.2 COOKTORRANCE_IOR=0.1 COOKTORRANCE_LAMBERT_FACTOR=5 COOKTORRANCE_ROUGHNESS=0.5 DAMAGE_FLAT_SPOT_DEBUG=0 DAMAGE_FLAT_SPOT_FADE=0.1 DAMAGE_FLAT_SPOT_GAIN=10 DAMAGE_GRAIN_DEBUG=0 DAMAGE_GRAIN_GAIN=10 DAMAGE_GRAIN_MAX=0.8 DAMAGE_NORMALS_MULT=2 DAMAGE_OCCLUSION_MULT=0.2 DAMAGE_OFFSET_K=0 DAMAGE_REFL_MULT=0.8 DAMAGE_SPEC_EXP_MULT=0.2 DAMAGE_SPEC_MULT=0.6 DAMAGE_WIDTH_K=1.2 DIRT_ACCUMULATION=1000 DIRT_DIRT_DEBUG=0 DIRT_FADE=100 DIRT_GRASS_DEBUG=0 DIRT_WIDTH_K=1 ENABLED=1 FLEX_MAX_SKEW_MULT=0.8 FLEX_MULT=1 FLEX_PROFILE_MULT=0.45 FLEX_SKEW_RANGE_MULT=3 FLEX_SKEW_SMOOTHING=0.1 FLEX_SQUASH_SMOOTHING=0.1 NOFX_DISTANCE_SWITCH=16 VISIBLE_IN_INTERIOR_CAM=0 [AUDIO_PARAMETER_TRANSFORM] ; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, ;it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated. ENGINE_EXT_RPMS = (| 0=0 | 6800=6900 |) ENGINE_INT_RPMS = (| 0=0 | 6800=6900 |) [AUDIO_VOLUME] BACKFIRE_EXT=1.6 BACKFIRE_INT=0.9 BODYWORK=0.9 DIRT=0.7 DOWN_SHIFT=1.0 ENGINE_EXT=1.5 ENGINE_INT=1.3 GEAR_EXT=1.0 GEAR_GRIND=1.0 GEAR_INT=1.4 HIT=0.8 HORN=1.0 LIMITER=0.6 SCRAPE=1.0 SKID_EXT=1.0 SKID_INT=0.8 TRACTION_CONTROL_EXT=1.0 TRACTION_CONTROL_INT=0.8 TRANSMISSION=1.0 TURBO=1.0 WHEEL=0.8 WIND=0.7